Masterlink53's Forum Posts

  • 2 posts
  • Actually, I somehow solved it by making the instance type a number and destroying the enemy and then re-spawning them as a bullet when I throw them. So basically only the Player is animated and the rest of the enemies just have walking animations. Thanks for the quick reply though!

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  • Similar to the mario game where you can pick up veggies and enemies, I am confused to the order I can set this situation up. I am confused if I should make the instances change my sprites or just have everything under 1 sprite under its animation. This is all in a platformer set up similarly to Super Mario Bros 2.

    My goals:

    -Pick up multiple enemies Max of 3 (assuming with an instance variable check)

    -Still able to Attack while holding Enemies

    -Have enemies struggle out after a time limit

    How do I: use the instance variables to set a different sprite for a time limit yet have it preform player actions?

  • 2 posts