Similar to the mario game where you can pick up veggies and enemies, I am confused to the order I can set this situation up. I am confused if I should make the instances change my sprites or just have everything under 1 sprite under its animation. This is all in a platformer set up similarly to Super Mario Bros 2.
My goals:
-Pick up multiple enemies Max of 3 (assuming with an instance variable check)
-Still able to Attack while holding Enemies
-Have enemies struggle out after a time limit
How do I: use the instance variables to set a different sprite for a time limit yet have it preform player actions?