Hello there.
Im having some trouble to figure out how to handle multiple enemy instances in Construct:
1. I'd like to create a enemy (Meele) type that walks into a direction, stops upon collision with the player, then proceeds to spawn and destroy a hitbox (Blade) in regular intervals until the player moves away.
http://imgur.com/a/zNL0i
I tried to do somethings like that here, but obviously im missing something important, because all it does is spawn the hitbox and then nothing.
2. Is there a better way to do these kinds of actions?
3. Can you recommend some good resources for learning how to handle multiple instances of an object?
Thank you very much in advance!