marlon667's Forum Posts

  • Wow, this stuff is great, this is basically what I need, but I need to put them in different poses for battling and stuff. But yeah, this stuff is coo, thank you! :)

  • These are some good resources, thanks for that :)

  • mineet

    Hi :) I looked at the spriters resourse, but they didn't have the style of pixel art I wanted.

    Also I dont really have the money to buy the art either.

    But I am nterested in that tutorial you mentioned, I looked in the forum but didnt find it, could you post a link please?

  • Hi, i'm looking for some Pixel art for my new game that I'm buildning. Basically, I need a a player that the user can customise, so different heads and clothing and hair. I also need some RPG icons such as swords and magics, and potions and currency.

    I would also need backgrounds for toolbars that I can tile. And also the platers need to be animated for different battle sequences.

    I only need the players facing to the side. I'm looking for graphics similar to those of Habbo. Anyone know where I could find these, or any good tutorials so I can start making them myself?

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  • I tool out a symbol that wasnt recognised (the � sign) but i still got the same result...

  • BUMP. Edited OP.

  • Any help with this at all?

  • Oh ok fair enough :) Thats what I heard anyway, but still good luck to you!

  • Thing is, if Sulake catches wind of this, they might sue you for copyright issues. It doesn't have to be associated with Habbo.COM, there are loads more Official Habbo Hotels. They're starting to crack down on Habbo Retros, just look at the owner of Otaku who finally had legal action against him. Your using Sulakes Graphics which are copyrighted, and they will view you as another Retro.

    But I personally think what your doingis really cool, I wish you good luck with this project, hope it all goes well for you! :)

  • Isn't this trying to make a Habbo Retro with HTML5? Cool!

  • I have written a new tutorial, but when I try to submit it, I keep getting this error:

    Server Error in '/' Application.

    Invalid URI: The format of the URI could not be determined.

    Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code.

    Exception Details: System.UriFormatException: Invalid URI: The format of the URI could not be determined.

    Source Error:

    An unhandled exception was generated during the execution of the current web request. Information regarding the origin and location of the exception can be identified using the exception stack trace below.

    Stack Trace:

    [UriFormatException: Invalid URI: The format of the URI could not be determined.]

       System.Uri.CreateThis(String uri, Boolean dontEscape, UriKind uriKind) +6241656

       System.Uri..ctor(String uriString) +20

       v2.CommonFunctions.IsURLInternal(String testURL) +27

       v2.ArticleFunctions.FormatMarkup(String markup) +5267

       v2.ArticleFunctions.CreateArticle(Int32 sectionID, Int32 authorID, Int32 difficultyID, Int32 languageID, String markup, String title, Int32 categoryID) +647

       TutorialSubmit.SubmitTutorial(Object sender, EventArgs e) +6547

       System.Web.UI.WebControls.LinkButton.OnClick(EventArgs e) +118

       System.Web.UI.WebControls.LinkButton.RaisePostBackEvent(String eventArgument) +113

       System.Web.UI.WebControls.LinkButton.System.Web.UI.IPostBackEventHandler.RaisePostBackEvent(String eventArgument) +9

       System.Web.UI.Page.RaisePostBackEvent(IPostBackEventHandler sourceControl, String eventArgument) +13

       System.Web.UI.Page.RaisePostBackEvent(NameValueCollection postData) +176

       System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) +5563

  • My new example for using Websockets.

    Here is the game :)

    In the process of writing a tutorial! Will post here when done.

    Can someone test this please? It worked when me and my friend uses it (we live about 10 miles apart) bu I noticed that the play count has gone up, but my server isnt showing any new connections. What should happen is:

    You choose a username

    You come to a list box with no text in it. As people send messages, the box will fill up

    You send messages by typing in the textbox at the bottom and hitting ENTER

    Can you please post here if it doesnt work for you?

  • That's strange... Does that mean that the protocol parameter cannot be omitted? When i looked in the WebSocket's Runtime.js, Line 120 was the method for creating a new Socket, and it had the protocol parameter included. Isn't there a way to leave it blank?

    My WebSocket server doesn't use a protocol. I don't want it to, either.

  • Link to .capx file (required!):

    dropbox.com/s/yb4awn4whwa2vg0/websocketerror.capx

    Steps to reproduce:

    1. Use a Websocket Object.

    2. Trigger a connection. Webserver does not have to exist.

    Observed result:

    Error message pops up:

    Javascript error!

    SyntaxError: An invalid or illegal string was specified

    localhost/C2WebSocket_plugin.js, line 120 (col undefined)

    This is either a bug in Construct 2 or a problem in a third party plugin or behavior - please report it to the developer!

    Expected result:

    The text should change to "Test Succesful"

    A more general outcome: the "On Connection Error" should be triggered.

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Internet Explorer: yes

    Operating system & service pack:

    Windows XP Service Pack 3

    Windows 7

    Construct 2 version:

       r128.2

  • Thank you so much for that, it works perfectly :)