marlon667's Forum Posts

  • Does tutorial posting work for anyone else?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Aphrodite Thank you so much :) I though I looked everywhere, but I obviously didn't look hard enough :P Thank you!

  • Hey guys, I need to find out if you can do this:

    Basically, I want my layout AND my window size set in Construct 2 to fit the window size of the browser. I also want objects in the layout to scale relative to their position in the editor.

    Basically, I am trying to create a game interface where there are buttons on the side like a toolbar. I want this "HUD" layer in my layout to resize to fit the browse window, along with the Window Size property of the project. I want it to work in a similar way to Spotify Web Player or Google's Gmail interface.

    Is this possible to do? And could someone give me a pointer as to how to do it?

    P.S: I think I saw this somewhere before, but i just want to clarify: Can you remove the grey border around the project?

  • At the moment, yes, but when I get enough money I'm going to buy a license and then start to add some premium features

  • Can someone at least tell me if they think/know it's possible?

  • Discmach, I updated my OP to based on what you said :). Can't provide screenshots at the moment, but when I'v worked out some of the features, then I will post here.

  • ANy help with this?

  • Nope, basically it's a turn based multiplayer game, there going to be a community and you can challenge other people to battles. It's kinda hard to explain...

  • Hi, I need to make a custom list box and scroll bar.

    The List box needs to have three different sections, one for a players name, one for an icon, and one for some other text:

    ==================================

    ---- PlayerName

    |   |

    ---- Earned this Achievement!

    ==================================

    I also need a custom scroll bar to scroll a section within a game like a webpage.

    Is there any way of doing this?

  • Yep, thats right :)

  • I doubt it :(

    Those live walpapers are not only coded in Java, but they reference Android native code directly which is not possible as far as I know. The only ways or creating an android app using C2 is to use PhoneGap, CocoonJS or Clay.IO (have i missed any?), and I know for a fact that Clay.IO does not export live wallpapers.

    Then again, I bet there is someone in the C2 community that would make an exporter for a Live Wallpaper, but for that to happen, we have to implement exporting HTML5/CSS3/JS directly to Android first from the C2 environment, without a middleman. When this is done, then it's almost certain that Andorid Live Wallpapers will follow almost immediately.

    But for now, I don't think it's possible, unless someone has found a way how. Sorry about that :( it would be an awesome feature as well...

  • I don't think there's a problem then. If the follower doesn't jump, then it wouldnt be able to get through the platform above it anyway.

    As far as I know, there is no easy way of filtering what goes through a Jump-Thru object, short of making a new plugin.

    Does the following entity have to be blocked from goting through things that doesnt require jumping?

  • Hi, I'm looking for someone who can pixel art some small animated icons for my game? I can't offer any payment at the moment unfortunately, so this would be volunteer work, sorry. I will credit you in my game, however.

    A little background on my project: The project I'm working on is called Socket Rush. It's a social multiplayer game that will use WebSockets for communication. Players register though the game itself.

    The basic idea of the game is to fight different people, Real and computer generated. The user can engage different people in a one-on-one battle over Websockets.

    The mechanics of the game are completely turn based. They work in the same way as Draw Something on mobile, where a player sends a move, and waits for a response. Wins and losses are determined by who loses all their HP first, who forfeits, or who becomes inactive in the battle. Players can have a number of different battles going on at the same time, depending on their level.

    There are also other mechanics of the game: players can trade each other and put items up for sale in the Market, chatrooms will be provided for socializing and friends can send messages and gifts to each other.

    These icons that I need are for navigation. The icons need to be 64 by 64 pixels, with a twelve pixel blank margin on each of the four sides. I need 8 icons, with a looped animated and non-animated state:

    Home - a small house, animated to have smoke coming out the chimeny, non animated for light to be off and no smoke

    Player - a passport, closed when not animated, flipping through pages when animated

    Quests - a tablet computer, animated to scroll through messages, non animated to appear off

    Battles - a sword, normal when inanimate, shining when animate

    Friends - two people/heads side by side facing forward when inanimate, facing each other and talking when animate

    Market - a cash register opening and closing when anomate, closed when inanimate

    Bank - a gold coin, spinning when animate, facing forward when inanimate

    Community - speech bubbles tha appear to be moving when animate, still and empty when inanimate

    Hope someone can hlp with this :) sorry i can't offer payment :( but I will credit you in my game.

  • Can the following entity jump?

    Correct me if I'm wrong, but the player is supposed to jump through a platform, but the follower is not supposed to get through them, right?

  • Ok what you need to do is:

    For the Right Arrow pressed event, add the same "rotLay = 0" condition as you did for Left Arrow Pressed.

    At the END of the Left Arrow Pressed event AND the Right Arrow Pressed event, add an action "Set rotLay to 0"

    At the start of the Right Arrow Pressed event, add an action "Set rotLay to 1"

    That should work then.