marks2's Forum Posts

  • Is this...is this a 3D game? On construct? How?

  • lunarray fantastic plugin. This is a MUST, it should've been shipped with construct, that's how good it is. May I ask for an additional feature? On the target property you can just specify a number or position, would it be possible to specify an array instead? So for instance, if the property "Tweened Property" is position, "Target Mode" is relative, then on "Target" I put [[0,50], [10, 30]]. What this would do is move the target from its current position 50 pixels on the y axis, then afterward move 10 on the x axis and 30 on the y axis. So the idea is to specify a sequence of events on a single behavior, instead of adding multiple tween behaviors. For a small number of cases adding a few tween behaviors is not a problem, but if I have a large sequence of events being able to specify an array with that would be awesome. Thanks again for this amazing plugin!

  • [quote:qtev6v4g]Thanks for noticing! No, it's not a mistake at all.

    I'm offering the addon for free, and I'm also selling it. Both version are exactly the same.

    Ok, but you need 2 posts for that? Hah it's none of my business, it's just my OCD kicking in lol. Oh amazing plugin by the way, fantastic work. Thanks!

  • thanks dop2000, waypoints is close to what I want, good enough. What I mean by close is that the objects still move in a straight line, but I may want them to move with angles. I can still kinda simulate that by adding more waypoints very close to each other.

    EDIT

    rex_moveto plugin solves all my problems. What an amazing neat little plugin. rexrainbow you're awesome

  • You made a post a day before with the same behavior for free: . So...do you intend to only sell it or can I get this for free? This seems like a mistake, you should probably ask Scirra to delete your other post.

  • Let's suppose I want a spaceship to make a "8 shaped movement", or a zigzag, or whatever. Is there an easier way to do this than using the custom movement behavior and/or sine behavior? Ideally what I would like is to be able to draw my movement, like what this tool does(hopefully? That's what is says it do?): scirra.com/store/game-makin ... ditor-3396 .

    But I want to be able to draw my movement smoothly with turns, angle, etc. Being able to go from point A to point B by drawing a path. Is there anything like this or is it something that's going to be available in construct 3, because to me it'd be a huge selling point. I don't want to waste my time doing logic for the movement <img src="{SMILIES_PATH}/icon_cry.gif" alt=":cry:" title="Crying or Very Sad" />

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  • I'm going to buy construct 2 and a few addons together, but first I'd like to know if I'll be able to get the things I bought any time from the website or am I only going to get it by email this one time and need to be super careful of not losing the email or something. Thanks.

  • You can rename image points and then call them specifically in your events and actions.

    Can you give me an example of using a specific image point for mirroring a sprite and another image point for the pin object? Basically I have a hero, which has a gun attached to it. I want an image point for the hero's hand to hold the gun, and another image point at his mass center for mirror effect. If I use the image point on the hand to mirror every time I change direction it looks like the hero walks a bit, the mirror only works properly with the image point on the center, but both the mirror and pin work using the origin.

  • I want to use an image point for the pin behavior and another image point for mirroring the object. How can I tell construct which image point to use? It seems to always use the origin image point and I can't find an option to change that.