mariogamer's Forum Posts

  • Hi guys...I made 2 players ...if U press "1" it scrolls to player 1 if U press 2 it scrolls to player 2...but only "instantly"...can i make a soft camera "scrolling" from one player to another one ??? something not to complicated..I am new here.. ????

    thanks guys....

  • thanks...I will try now

  • thanks...I will try now

  • just a quick question... can I make something like that without variable.

    example :

    my tank spwans bullet.

    If some event happens...how can I say: than tank does not spwan bullet...or spwn=diabled at that event

    thanks

  • thanks ...I will try

  • Hi guys, how can i disable "to spawn a object" if a variable is 0 ( number of my choice)

    thanks

  • Hi guys, I managed it to make this stuff like a score system..every is fine exept one case.

    If score ( in my case number of bombs is 0) how can I "disable" spawning with key B ( that is the key to spawn bombs).

    or make it simply NOT sawning anymore....

    thanks guys

  • Hi guys, I think I have to do that with variables...but it's a bit hard to understand how.

    I need this... : my player can collect bombs....each collected bomb should be displayed as number on the left corner of the screen. If there are bombs collected the player can spawn it...but on 0 bombs no spawn abymore...

    can somebody help me ???

    thanks

  • Thanks...

    I made a small experiment and I am still a bit confused.

    I set my monitor to 1280*1024 pixels and than i set the windws size the same....

    but if I play it...it is not perfectly fitting to the screen...

    I think a bit in "photoshop" way. If I have 100*100 as layout and set wind suze 100*100...is it not like showing 100% size ???? so basicly fitting to the screen ??? I should see the entire layout and not like me a small player level and a big white space arround....

    I am a bit confused even after several tests.

    tell me if i am wrong... the layout size basicly is the size of the players world.

    and the window size should be the resolution ?...oh man...now I have 20 files with different settings and titally confused...

    thanks guys

  • Thanks 4 the answer...sorry, my foult...I mean the window size.

    What is the logic aprouch my choosing it if U like to make a browser game or a mobile one ?

    Is it logical correct to say: majority of people has wide screen...so let's choose a 1280* 720 size ???

    Or is it later a problem on the browser for the performance ????

    thanks again

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  • Hi guys,

    first of all I wanted to ask U if it is possible to re-size a game layout from a bigger pixel size to a smaller.

    How can I understand what size to choose in the beginning. I would like maybe to use the same browser game and convert it to mobile size. ecc... it's a bit confusing to me.

    thanks

  • thanks I will try

  • Ok thanks a lot...

    I like to make the same 4 the start of the next layout. a soft outfading black color and than it should start. The problem is that my enemies are already walking during the fading...can I make first the fading stuff...and than start the level for the player...so basicly a sort of "stop" game for the moment until the black sprite is destroyed ?.

    thank U 4 the help:)

  • Hi, i did it already...but it was not working.... ...as soon I play it...the background does not fade but the layout goes stright to level 2...

    is there a certain order of events that u recomend ???

    thank U

  • Hi guys...

    How do I make a transition from one layout to another one ?

    For example level 1 finishes and player must go to layer 2 of the game...can I have a sort of transition so that it fades sotly from one level to the next player level ?

    thanks