marcinpl's Forum Posts

  • It looks like in the a movie. youtu.be/B_wr0uosw7U

    When I zoom out for a split second I can see the white right side of the screen. It is because I gave a correction in the code and the system reacts a little too late.

    On start: Set layout scale to 1.2

    Then : When LayoutScale < 1 THEN DO: Set layout scale to 1.2

    That its better for me that changing background and etc.

    PS. Im still not sure how its gonna look on narrowest screens

  • Thanks, yes that's the problem and I don't know how to solve it. I did Outer but if I zoom out then:

    - The menu on the HUD is too middle (Should be in corners). I cant move it to the corners because

    on narrower screens it will be cut off.

    - I did a zoom lock (IMG), but when you zoom out, you can see the white side, because the system does not react on time. But it almost work

  • Scaler outer and my zoom is infinitive and doesnt stop. I made some changes to prevent zoom out but it doesnt work in C3 runtime.

  • Thanks That was this ;-)

  • I put in MOBILE ADVERT and the app does not open, nothing happens. The game does not start.

    When I removed Mobile Advert, everything works fine.

    What to do? I never had this problem on C2?

  • See the picture, should I create every exclusion and condition. It's about performance and there will often be many of these exclusions. Does it give anything?

  • Thanks, Yes there is a lot of behaviours and CPU 0,4% but hundreds of times.

    Are functions could help or its the same when I repeat conditions?

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  • What is wrong? CPU 97%, TickCount 1200

    All objects are destroyed after Level completes, but like a few restart, it's like the CPU from the previous Level adds up and the game slows down more with each restart.

    After the first reboot, TickCount is 1200 and continues to grow, even on Pauze.

  • I know that the whole E. Sheet is read during the game. So when INCLUDE is added, is it read only when its code is used?

    For example, I have little towers that shoot rarely but have a lot of code and I do not want to slow down the game.

  • So.. I got answer from G PLay

    "I'm only able to reset the upload key with the pem file which generate from Android Studio."

    So it's not working I need to install Android Studio

  • I got an answer from GpLay (below). but will such a key, according to their indications, can I generate it in C3?

    1.

    Follow the instructions in the Android Studio Help Center to generate a new key. It must be different from any previous keys. Alternatively, you can use the following command line to generate a new key:

    keytool -genkeypair -alias upload -keyalg RSA -keysize 2048 -validity 9125 -keystore keystore.jks

    2.

    This key must be a 2048 bit RSA key and have 25-year validity.

    Export the certificate for that key to PEM format:

    keytool -export -rfc -alias upload -file upload_certificate.pem -keystore keystore.jks

    3.

    Reply to this email and attach the upload_certificate.pem file.

    I dont use Android studio. Can I generate it in C3?

  • I can't export because I don't have the key password

    Hey, I have the key to my app, but I don't have a password and login. I used Cocoon before and they didn't require it.

    Where to get this login and password? Play Consoel offers a key reset, but I don't know if they remind me of login and password.

  • I got behaviours in C2 in many objects. There is no file that i could delete from Object types.

    So I cant open my game in C3. How delete them?

    thanks

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