marcgram's Forum Posts

  • Hi,

    Many updates in the Thumbshooter game. I am calling this version space shooter.

    The url has been moved to http://www.m2ag.net/dev/shooter/

    Updates are mostly rework and game framework related. Menus and navigation are more stable.

    Works well on all non-mobile browsers on pc. For Firefox you need to zoom the browser view out to get the whole game in the window.

  • Hi,

    Thanks.

    I don't have the game in a iframe and I don't let it scale so the performance will be up. To get the whole game on screen you can use your browsers zoom function to reduce game to fit.

    When I do my release this week I will fix up the page a little better.

    Marc

  • 31 Mar 12

    http://games.mgti.com/ThumbShooter/

    Updated game with a menu system, tweaked the ui a bit. Still in work.

    Menus have no text, but if you click around you can get to the dev game and some test games.

    Works best in chrome, but ie good too. Ipad not so good yet, I have to streamline my code better.

  • Hi,

    Funny you should mention that -- I just implemented a menu and a shot marker thingy. I updated the code to the latest on my site.

    http://games.mgti.com/ThumbShooter/

    Marc

  • Hi,

    I seem to have had clumsy fingers when I pasted my google analytics code into index.html. It's fixed now, thanks for pointing in out.

    You may have to remove the thumbshooter files from your html 5 app cache to get it to load the first time.

    Thanks.

  • Very nice.

    I had trouble keeping the car on the road -- a little practice ought to take care of that.

    I like the sounds and the puffs of smoke when the gears shift. Good game.

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  • Thanks,

    I'm glad you like it.

  • Hi,

    Since last night my rep points have increased from around 381 to 8333. On every page refresh I gain about 100 points and another devotee badge (I have over 164 now).

    At first I assumed the website was very intuitive and was adjusting my rep points to match my good character. But, alas, it appears to be problem with the web site.

    If I click on my name to access my account I get

    Error executing child request for /error.aspx.

    It seems to be an issue when I am logged in. If I am logged in I get the preceding error message when I attempt to access anything but the forum. If logged out I can access the rest of scirra.com as a guest.

    Thanks

    Marc.

  • 10 Apr 12

    Hi,

    Many updates in the Thumbshooter game. I am calling this version space shooter.

    The url has been moved to http://www.m2ag.net/dev/shooter/

    Updates are mostly rework and game framework related. Menus and navigation are more stable.

    Works well on all non-mobile browsers on pc. For Firefox you need to zoom the browser view out to get the whole game in the window.

    31 Mar 12

    http://games.mgti.com/ThumbShooter/

    Updated game with a menu system, tweaked the ui a bit. Still in work.

    Menus have no text, but if you click around you can get to the dev game and some test games.

    Works best in chrome, but ie good too. Ipad not so good yet, I have to streamline my code better.

    The game is coming along. Construct2 is great.

    Hi,

    Here is the prototype of a casual game I am working on.

    <img src="http://games.mgti.com/Capture.PNG" border="0">

    The prototype can be played at

    (This is not in an iframe of anything, if it runs slow make sure to re-size the browser window to minmize the white space around the game.)

    Touch or click the red bar to load a projectile, fire at ships. The center orb is a gravity well, it will accelerate a projectile towards itself. The half orbs at the sides are anti-gravity wells, they will accelerate the projectile away from themselves.

    Touching the red bar while a projectile is rolling around will cancel the current one and load another. The projectile can be captured in the center wells gravity if it approaches at too low a velocity.

    The projectile can bounce off of anything hard and add to it's charge. The idea is to use the gravity wells, asteroids and meteors to increase the charge of the projectile. This charge becomes a multiplier for the ship value (in this case 500 points). Hitting ice will destroy the projectile (but the ice blows up nicely) with no points gained.

    A direct hit to a ships with straight shot is 500 points. ( The projectile has a default charge of 1)

    If you bounce off of an asteroid the charge is increased by one.

    If you sling shot around the center well the charge is increased by 2.

    If you use the anti-gravity wells (at the sides) you get increased by 4.

    If you bounce of a meteor the charge is increased by 10.

    All these are additive, so the charge can get quite large

    The level score is points / ( total shots / ships hit ).

    Of course all this is subject to change.

    Feedback welcomed.

    Thanks

    Marc

  • Hi,

    I am seeing this too. If I disable the animation on my physics object it works fine. (I disabled animation by removing all but one frame).

    I can give more info if you need it.

    Marc.

  • Here is a prototype for my first game - tentatively called thumbshooter.

    Works best in Chrome and Firefox.

    <img src="http://games.mgti.com/ThumbShooter/images/Capture.PNG" border="0" />

    The prototype can be played at games.mgti.com/ThumbShooter/

    Touch or click the red bar to load a projectile, fire at spikeys. The yellow(ish) center fountain is a gravity well, it will accelerate a projectile towards itself. The purple fountains at the sides are anti-gravity wells, they will accelerate the projectile away from themselves.

    Touching the red bar while a projectile is rolling around will cancel the current one and load another. The projectile can be captured in the center wells gravity if it approaches at too low a velocity -- this is quite entertaining.

    Works ok on ipad, my 3gs is slow. I need to do some work to limit the particle effects and animation on the lower speed devices.

    Marc

  • Hi,

    This fix does work but for Chrome you may need to delete your cookies and cache to get it to work (I had to).

    Marc