> Do you think C3 engine is as powerful as GameMaker 2 engine?
>
I've been using Gamemaker Studio 2 a lot the past couple of weeks so I thought I'd jump in and offer my own perspective on this.
For html5 games... Maybe? Probably? I wouldn't be surprised if it was, seeing as Scirra have been building C2 and C3 around web technology from the get-go.
But if you don't give a monkey's about web and only want to deploy to desktop then no. From my impression C2/C3 doesn't come close to Gamemaker Studio in terms of runtime performance.
If you're more interested in what you can do with the two tools I'd say C2/3 is flexible enough to do pretty much whatever kind of game you want, as long as it's 2D. Gamemaker is better at accommodating people who want to make pixel art games, while Construct has a more pleasant way of scripting game code, namely the events system. But the step-down in difficulty from gml scripting to C2/3 events is pretty marginal imo.
One thing I really like about Construct over Gamemaker is how you can set up collision masks for sprite frames using polygons. Construct can guess the general shape of each sprite frame, then make a polygonal shape for it that you can tweak easily afterwards. Getting Gamemaker collision masks properly set up is a bit of a pain in comparison.
Thanks for your reply ErekT.
For my experience was the same.I was using GM2 for 2 months and I found the collision not very intuitive, so I tried C3 and I found almost everything fast and easy.The thing is I see people here doing mostly html5 games and I wasn't sure if C2/C3 can handle that as good as GM2.But something still not clear to me it's if C3 is a more powerful engine than C2 and if it reaches more or less GM2 engine. ¿What do you think?