maranpis's Forum Posts

  • >

    >

    > Yeah same question here.

    >

    > ¿And what about Spine?

    >

    i didn't see spine c2 plugin

    what type of plugin is this

    and what it does?

    https://github.com/flyover/spine-c2-plugin

  • Hello guys I'm planning how can I develop my game properly and I don't know at this point what to do:

    I want to add Spine animations to my game in C3, but at the moment this is not possible.

    So ¿What are the options?

    1. Buy Construct 2 and use the spine plugin (It seems it doesn't work too well based in reviews) and wait until they release a Spine plugin for C3, and then export the project and keep working on it.

    Cons: Need to buy Construct 2 (having already C3) and I don’t know when the spine plugin for C3 will be released.

    2. Buy construct 2 and Spriter. Start to make the game and then export the project to C3 when there is a plugin.

    Cons: Need to buy Construct 2 and Spriter. I have never used spriter. I don’t know when the spriter plugin for c3 will be released.

    3.Use another game engine that has spine better integrated.

    Cons: programming won’t be as intuitive as C2/C3.

    What are your suggestions? Are there any other options?

    Thanks for your answers it will help to solve this important question.

  • I really would like to use Spine in C3 if it possible.

    Thanks

  • Does anyone converted spriter for construct 3?

    Yeah same question here.

    ¿And what about Spine?

  • I think the browser plugin can change the game to fullscreen.

    Hello mOOnpunk without clicking the fullscreen window mode in chrome ?

  • That tutorial is the solution yes. I'm not sure why you're trying to change it to full screen mode on start of layout as setting it in properties like in the tutorial will work for initial game load. The reason the code isn't working is because you usually need user input to change this option, such as if it was an options menu. Try something like keyboard press button > request full screen, should toggle it.

    Thanks for your answer plinkie i thought there is one way to play the game in fullscreen each time you test it without pressing any key.

    is that right?

  • Has somebody found a better solution than this?

    scirra.com/tutorials/1042/h ... creen-size

    Does anbydody know why this code is not working?

    + System: On start of layout
    -> Browser: Request fullscreen - Stretch (scale inner)
    [/code:b9exo0df]
  • Hellos guys, i was trying all the afternoon to solve this problem with not very good results so, I would like someone to help me please :

    I have:

    • 1600x900 monitor
    • Chrome browser
    • 1920x1080 resolution static backgrounds that must fit in the fullscreen view.
    • My project's viewport is : 1920x1080 - scale inner - orientation=any
    • My layout size is: 1920x1080

    I only have two questions:

    1. How can I make my backgrounds to fit entirely in fullscreen without using the Letterbox scale mode (in order to not to see the black bars)?

    2. ¿When i hit the preview button how can i make the game go on fullscreen automatically? (I tried some coding tutorials for C2 with no results)

    Thanks for your help!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Maybe just a Trigger once while true will help?

    Otherwize it could probably trigger the jump every tick while Y is more than 0.

    in case the analog is not 100% accurate it may be better to raise the value as well.

    Gamepad: Gamepad 0 Left analog Y axis < -10 or something?

    thanks it's really worked!

    putting the y axis to less than 30 i have a good flow with the jump

  • Hello Guys:

    I'm trying to assign move left, right, and jump in to the left analog but i don't know how to do it propely any ideas (this is my code):

    + Gamepad: Gamepad 0 Left analog X axis > 0
    -> Sprite: Simulate Platform pressing Right
    
    + Gamepad: Gamepad 0 Left analog X axis < 0
    -> Sprite: Simulate Platform pressing Left
    
    + Sprite: Platform is on floor
    + Gamepad: Gamepad 0 Left analog Y axis < 0
    -> Sprite: Simulate Platform pressing Jump
    [/code:3f8qhls3]
    
    Any ideas?
    
    thank you!
  • I think you could save yourself a lot of code, if you just turned off the repeat checkbox in the animation properties of the animation editor of the crouching animation (phew, that's a lot of animation!)

    Hello joelmayer thanks for your reply:

    ¿you mean if the loop box is unchecked? yeah it was that's the weird thing

  • Have you unchecked the "repeat" box in the objects crouch animation?

    Hello mOOnpunk I have recently found a solution:

    // crouch

    + Keyboard: S is down

    + walking_mask: Platform is on floor

    -> walking_mask: Set Platform maximum speed to 0

    -> walking_mask: Set size to (106, 119)

    -> obj_player: Set animator to "crouch"

    ----+ obj_player: Animation frame = 16

    -----> obj_player: Set animation speed to 0

    + Keyboard: On S released

    + walking_mask: Platform is on floor

    -> walking_mask: Set size to (213, 239)

    -> walking_mask: Set Platform maximum speed to 1800

    works fine!

  • Hello guys:

    I'm setting the player inputs and the animation state to "crouch" but i don't know how can i make the animation to stop in the last frame and remain until I release the down button and it back to idle

    this is my actual code:

    + Keyboard: ? is down

    + OR Keyboard: S is down

    -> walking_mask: Set size to (106, 119)

    -> obj_player: Set animator to "crouch"

    I tried with this code:

    + Keyboard: ? is down

    + OR Keyboard: S is down

    -> walking_mask: Set Platform maximum speed to 0

    -> walking_mask: Set size to (106, 119)

    -> obj_player: Set animator to "crouch"

    ----+ obj_player: Animation frame = 16

    -----> obj_player: Stop animation

    and this code:

    + Keyboard: ? is down

    + OR Keyboard: S is down

    -> walking_mask: Set Platform maximum speed to 0

    -> walking_mask: Set size to (106, 119)

    ----+ System: Trigger once

    -----> obj_player: Set animator to "crouch"

    --------+ obj_player: Animation frame = 16

    ---------> obj_player: Stop animation

    but the crouch looping still looping

  • I see...thanks

  • Hello guys:

    I wonder if I can use a spine plugin for C3 at the moment...

    Thanks for your reply