Manox's Forum Posts

  • 3 posts
  • Hello Alextro.

    I tried remove the wait actions and there is no more actions going on but the sprite is still moving of course.

    I think that you are right saying that the 'wait' actions keep triggering back.

    But what should I do if want my movement pattern to include "times" (for instance: action wait 2s then action 2)?

    Using the timer behavior?

    I think I should you use a boolean somewhere but I really do not know how to do it in that case.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Thank you kindly for your answer!

    Attached here the events, as you can see the pattern movement has been made with variables.

    So when the bullet touch the sprite it does stop, but instead of going back to the loop it continues until it is finished.

  • [Hello everyone! I created a movement pattern for my sprite ennemy (move-stop-jump) and when this ennemy is hit by a bullet I would like it to stop and start again his loop movement. I've been able to make it stop but not to make it restart his movements from the beginning. It still continues until his loop is finished. Any ideas how I could figure this out? Thank you very much!
  • 3 posts