maninduw's Forum Posts

  • 8 posts
  • Hello, karlsigfrid

    I'm also trying to get the leaderboard working. But right not it only shows the scores of Admins of the Facebook app. If somebody else plays the game his name appears on leaderboard and the score is displayed as 0. Did you submit the app for review on Facebook ? If you did so what are the permissions you added to the review ?

  • Why the "[Facebook] Publish score 100" is striked? This is an deactived action.

    And this event: http://prntscr.com/7ibfdq you can turn into one usign "OR" block. Use and abuse of left click in events <img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing">

    "Publish Score 100" action is on the top of the eventsheet as well. And that line is activated. I'm still getting used to Construct 2 actually. <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

  • Can you send the .capx for an better explanation? Use anythinglikethis|http://site.com to send your links while you have 499- reputation.

    Here's how I log in to Facebook.

    Here's how I publish the score

    Capx

    https://www.dropbox.com/s/edt7fy6lbcikv20/HondaRacing.capx?dl=0

  • Your app is public in Facebook? Do you have inserted the App ID and App Secret keys in Facebook Plugin's properties?

    Yes, my app is set to public and I have added App ID and Secret Key to Facebook plugin properties. I log in with Publish Scores permission as well. But it still doesn't work.

  • Hi,

    I'm trying to submit my game's score to facebook leaderboard using "Publish Score" action. But it doesn't work. "Log In" and "Prompt to Share this App" actions work fine. What should I do ? Do I have to submit the app for review in order to get this working ?

  • I think you can do this with pinning and turrets. The idea of a turret is something like a tank with a turret, but each of your parts could be a 'turret'. Dependent on exactly how C2 handles offset pin rotation, you may have to pad it out a bit.

    If you think of a stack of cards which are mostly transparent, each card having one piece, all rotating around the centre point you might get the idea I mean

    Actually I have assembled the cars using revolute joints. Now all the cars are inside the gameplay screen. I just want to keep only the one I chose from the car selection menu and set its position to the right place in the track. I created a container which contains car body and wheels. But when I set the position of the car body the joints and wheels are misplaced. That's the issue I'm having. Is the a way I can change the position of a group of object which are connected using joints ?

  • Hi,

    I'm working on a physics based side scroller car game. I have made a screen to select a car when clicked on one. In the gameplay screen I have assembled all the cars by attaching wheels to the body using joints. But I do not understand how to instantiate the chosen car at the right place inside the gameplay screen. How do I go about this ?

    Thank you.

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  • Hello, My name is Manindu. I'm an indie game developer and I work on mobile and html5 games. I tried out Construct 2 and it's awesome.

  • 8 posts