MangoPolo's Forum Posts

  • Let's say my game consists of 5 layouts. Most of them are the same, with small differences. Some have totally different elements and design. As web-based page, is there a chance I make it load step by step? I mean, after the player presses the button which starts the second layout, only than it will start loading into his computer via internet. Possible?

  • thank you A0Nasser ! that seems to be rather useful!

  • What are the techniques and steps to minimize the risk of someone copying my game from the webpage and for others to be able to break, spoil or damage somehow my game files ?

  • which piece exactly?

  • here is an example of what I have. and even if I make the mouse not change over Objects 1 and 2 while they are invisible, if accidentally clicked, their action will happen. how do I make them not clickable at all while invisible? even if the mouse doesn't show it has changed over them. they are still clickable...

    here's a capx

    . com/file/d/0B09lLdP7JoIAZlh3SmVVZklJT00/view?usp=sharing

    remove the space before .COM

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  • I have it setup already, for a long time, and have events to make this object invisible, and visible again. But I cannot find anywhere on the forum a way to simply make such an object inactive, disabled, whatever beter way to call this process. I know how to make them visible and invisible, by even pressing the same button. I am just searching how to make them unclickable...

    For example, for sprites, it is possible to disable collision, as action. For Other object types, is possible to make them enabled/disabled. What action will be good to make a text disabled/ inactive/unclickable as Action?

  • anybody?...

  • I am very thankful for your answers!

    But, I am not sure i could completely figure out what your first part means:

    "This makes it only clickable when visible

    event

    On click object

    obect is visible

    action

    etc"

    This is the most important thing I need to realize. The part with mouse view I fixed. What exactly stands for " etc" in your above example? I am trying to build this kind of event...

  • No, i guess I introduced my question not correctly. What i need, is to be able somehow, when specific text objects are set invisible by a certain action, so that they become unactive, until another command puts them visible. I am asking for a way to temporarly disable/deactivate a layer or at list a text object or a family of text objects.

    My problem is, that when they are invisible, sometimes you pass with the mouse over them, and you can see the mouse changing as if they where there. And they are clickable, and the player can accidentally click on them, while they are invisible.

  • Let's say, I have 3 text objects in a layer. When a button is pressed, these objects get invisible, but they remain touchable, which makes the mouse change if hovered over them. How can I make this layer disabled while it's objects are invisible? Or how do I make the text become untouchable and unclickable while invisible? If it was a sprite would disable colision for them, but text objects do not have this kind of action.

  • is this function complicated?

    and if my objects is text, how do I disable collision? this is a menu part...

  • I have a lot of objects in the layout which become visible and invisible time by time, in different events. When some are invisible, the mouse hovering over them shows they are clickable even while invisible. How do I make them untouchable or inactive while so?

  • that worked perfectly! thank you! I've learned a new thing for me!

  • wow! nice! almost perfect! but when I want to press on button, after it is already Green-x2, green does not disappear, it just adds a new Green under Green-x2.. I will try to figure out if I can finish your work, though I am not sure..

  • I have this .capx where elements appear and disappear on clicked button. On bottom of each button there is a text which , on touched, must add a short text to the existing.

    So, if i press first button, Green object is placed and its name is written in the global string. As an additional option, under it, the text "O" on touched, must add a "-x2" text after the Green name. But if touched again, should remove it, so Green remains alone. I have started a method, but not working, if someone could please watch it in the CAPX.