mammoth's Forum Posts

  • Nice!

  • Most 3D engines have some kind of keyframe animation. It is a great way to get animation without using CPU power. Check out this program that uses keyframe animations and HTML 5

    http://tumultco.com/hype/tutorials/

    Perhaps in the distant future this could be a possibility for C2.

  • I would love to make multiplayer games as much as the next person. But I know that most games with multiplayer have several people on that team just dedicated to multiplayer. So I know it can be tough.

    Im loving the new release and I cannot wait to see what's coming!

    Keep up the good work!

  • I really underestimated how popular the "online multiplayer" feature would be!

    So the next features in line are most likely:

    - directCanvas (currently working with appMobi to get this working really nicely for C2 games)

    - more event sheet features (coming up in next beta release)

    - better monetisation features

    - family behaviors (partly for completeness, since then the Families feature is 100% complete)

    - then I'll probably do another poll...

    A lot of people like to think that if their game has no multiplayer their game will fall flat. Also multi player + social features are really in right now.

    Your plan sounds great and is probably the best plan for C2. Great job Ashley!

  • Just wikipedia what you don't understand and in 6 months you will be an expert ;)

  • Here is an in depth video that tells you the basics of HTML 5 and why it is so awesome!

    Subscribe to Construct videos now

    Enjoy!

  • ^^^ C2 is so close to being the best 2D engine to deploy to multiple locations. Im really looking forward to in game purchases.

  • With 2D games sometimes deploying to multiple devices can be time consuming. It actually harder to deploy 2D games to multiple devices rather than 3D.

    I have been thinking about this problem and I think I have a good solution. So let me outline the problem.

    Let's say you want to make a game for iPhone and iPad. Right there there are 4 different screen resolutions

    iPhone regular

    iPhone retina

    iPad regular

    iPad retina

    If you want a screen background you have to make the retina first then scale it down to the regular. The way game salad achieves this is that they take your image and re size it for you. I think this is a great approach. I recommend having an feature where you can click a re size to all iOS devices button that will do this for you. This way you can upload one image for any image with the bigger resolution and it will re size. The re size will be easy because it is exactly half from the retina to the regular.

    This doesn't tackle the problem of androids. iOS developers complain about the screen resolutions but android has way more devices. Im not that familiar with developing for android so Im not sure what the best course of action is. I feel that screen size/resolution could be an issue. I also think that the scaling in android images are not that equal (1/2, 1/3 etc) so having the engine scale it for you would be a mistake because there will be too many unknowns to assure quality. My suggestion is that you could possibly have an section where you drag each resolution of each image that you made outside of C2 into C2 and depending on which device the game is played on it will use the respected image.

    Anyway, just a thought.

  • An else if would be good. Also visually I think the else statement has to be indented. Either that or the entire else's background should be a different color.

    I think from an organizational standpoint there should be something visual to separate the if else statement.

  • What is the status of playmobi integration? If that was an option it would be my vote.

  • My vote for "Better monetisation options",

    but I didn't mean that I want many other export options.

    It's aways about money.

    We know the standard license of C2 is $79 now, and let's see GameSalad:

    http://gamesalad.com/creator/pricing

    The difference between free and <font color="red">$299/year</font> are IAP and iAds.

    I am not working with Appmobi yet, but it seems also has IAP and iAds service?

    If C2 can integrate with them, with better feature than Salad, C2 will deserve more than $299/year.

    Appmobi reminds me the Facebook plugin. Yes we can make a Facebook game to show ourselves.But when there are so many single-player or multiplayer paid game there,it's a pity we C2 users have FBplugin but can't get anything back from there.

    I think, I guess C2's future will be on HTML5 mobile web games.

    Maybe we don't really need some options new, but just more deeply integrate with Appmobi and Facebook.

    ========================================

    As for a web game, maybe a medium scale casual game,

    once-loading takes too much time for players to wait,

    they'll just lose patience and go to play other games in 10 sec.

    If I'm not wrong, are the techniques like "Separate Loading" still on the Todo List?

    Yes, it's about money, too.

    ========================================

    I'm not sure if the Socket-related function was complete, how useful could it be.

    If we can only use that to connect something, and still have to coding to death on server,

    I don't think people who vote "Online multi-players" will really want it.

    Agree with Ashley's "later" decision.

    ========================================

    Misc:

    -Audio still make me can't sleep well......but it seems browser's problem. ...hard time.

    -Anchor still very hard to use for UI placing. Recently I use pin to replace anchor.(At least I can live with pin/unpin to a center object).

    And still money. Money is the most important.

    Making games is nothing but fight, fight with the social pressure, fight with your critics.

    If more C2 users have more chances to make money, they will bring more followers back;

    if C2 can only draw users who just for fun, it will be a disposable toy, not a valuable TOOL.

    Sincerely.

    +1

    I have a GS membership and it's a great engine. But you can make the same game faster with C2. The process is much more streamlined and I personally prefer it. In game purchases are really important monetization feature and game mechanic. You can't just add on IGP.

    The GS license used to be 2k if you can believe it and people paid for it because you could make the money back. I think that if there was a serious avenue to make money back with C2 more people would buy it and that would be great for Scirra.

  • Also in my vote is for In Game Purchases.

  • I chose better monetization options. I wanted to ask what the status of playMobi integration.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • A lot of other engines have a restart game feature. However, if you look at the best practices of those engines it tells you not to use it. Resetting a game takes time and that isn't a good thing. Just use go to layout and reset global variables.

  • Ashley, I know how hard it would be to implement. Anything that you do implement will be greatly appreciated.