makotto's Forum Posts

  • Thanks for posting the capx. I went over it, and made a few changes to the laser systems.

    Here are the changes I made

    FS1.capx

    Hopefully this helps. By the way, where did you get the sprites? they look pretty cool

  • The laser itself does not need a physics system.

    Here is a capx with the basic idea. Just need to fine tune the points for laser spawn. If you want the laser to be the same color after the bounce, you can use the same image for the sprites laser and laser2.

    dropbox.com/s/fisr74oqdmuywya/laser%20idea.capx

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  • Theoatrix:

    You need to create a Touch object.

    Set a condition with "At every tick" (system group) and "Is in touch" (touch group).

    Use the Sprite action "rotate towards position" with a rotation speed (given by you), and use Touch.X and Touch.Y as positions.

    Use the Sprite action "move forward" with a speed given by you.

    I'm including a CAPX with this idea. Hopefully this helps!

  • I had the same issue. Had to close Construct, the web browser (open to preview the game) and do a reboot on the pc. After that, it worked just fine.

  • I think this is really cool. Just like RandomFellow, I feel that you should not randomize the weapons. I liked the music too, it goes really well with the atmosphere of the game.

  • This is a pretty interesting concept. Just a little suggestion... You might want to include a mini tutorial (or one of those how to play screens). Since the game concept is so new, a lot of folks might not understand how to play it or what the goal is right away.

    Great game! I'd love to see the next release.

  • This is a very impressive demo. Can't wait to see your release version.