makotto's Forum Posts

  • I think you might want to read this blog post.

    Even if you scale down images, they will still consume a lot of memory. Try using smaller sprites and scale them up (use vector art).

  • It's hard to figure out the problem without a capx. Post the capx so we can address the issue

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  • Thanks to everyone for their responses. I was able to get in touch with a graphic artist that will help me with this project. Once again, thanks to everyone for their responses and interest

  • I'm an ocean away from London, but I think this is a great idea. Maybe one day we can have a big ConstructCON or something along those lines!

  • Have you tried using the Sprite Font plugin?

    Make your pop up window function spawn a Sprite Font object, and set the text of the Sprite Font instance to the variable that keeps the score.

  • Dear Kokocipher,

    The Paypal payment is completed. As I explained via email, I thank you for your time, but I will not require your assistance any further on this project.

  • Are you required to have any minimum angle between both objects?

  • Hi guys,

    I am looking for an artist to do some freelance work for an upcoming project. This will be a paid job. I need a few PNG graphics (no animations, nor anything too complex), I have posted the specifications of the work on my webpage (here is the link).

    Thanks for your interest and help!

  • Thanks blackhornet! Preloading the audio solved the problem.

  • Hi guys!

    I am working on a small project and I need some help. The project has some sprites that play a sound when they are touched. The sound clip assigned to each sprite has a different length of time.

    I'm trying to assign the length of the last audio clip played to a global variable called AUDIO_LEN (using the Audio.Duration expression).

    The first time the sprite is touched, the value of AUDIO_LEN does not change. The second time the sprite is touched, the value of AUDIO_LEN is accurate.

    The expectation is for AUDIO_LEN to get the right value the first time.

    CAPX here.

    Thank you very much for your help!!!

  • Cool game. Love the artwork. I agree with Peralta, the orb needs to be changes. Overall really cool!

  • You could add a second variable called Final_Scale and set it to 1.00

    Add a second condition Scale <= Final_Scale (from the System, compare two values condition set), this way the condition will only execute until your Scale is equal to 1.

    So:

    Every 0.01 seconds && Scale <= Final_Scale -> Add 0.001 to "Scale" _. Set scale to "Scale"

    You want to stop the rotation when it's correctly aligned to the screen again... does that mean that you want it to rotate for 1 full revolution?

    If so, use a for loop

    For sprite.angle from 0 to 360 -> Sprite set Angle to: sprite.angle+1

    So this get the sprite angle (sprite.angle) and add 1 to it 360 times.

    Hopefully this helps.

  • Thanks Mineet. The graphics are really challenging. I wanted to use different sprites, but my drawing skills are pretty bad. I'm glad you liked them.

  • Thanks! I just fixed the broken link. Hopefully you will like this version!

  • Hi guys!

    So this a small game that I've been working on. Here is a small screenshot.

    <img src="http://theoriastudio.com/images/ScreenShots/ZomDef%20Screenshot.PNG" border="0">

    Its a top down shooter with some weapons for a mobile device. Any ideas or suggestions are welcome!!

    Theoria Studio

    theoriastudio.com