makis's Forum Posts

  • Thanks for the clarification PixelRebirth. The fewer objects i use in a game the more manageble it is. The game i've created with GameMaker used a lot of unnecessary objects and after a while it become quite difficult to manage. In the example you've provided using the offset command

    you don't use any more objects, resulting in a 'cleaner' and easier to understand example.

    Imagine a game with twenty levels or so, each level having it's own 'false' objects, things will start getting unnecessary complicated!

  • I'm using collision with the door itself. Ok i have to admit by english are crap:cry:

    I've managed to fix the problem using a workaround. I placed an invisible solid object in front of the door in order to prevent the player from passing through. The example you post it mate does the job fine and without using 'fake' objects, even though i can't fully understand this offset command.

    Sometimes i feel i have the brain of an 8 year old!

  • Instead of using overlap with the door object i use collision with another object. Even though the door is set to solid (to prevent the player from passing through the door) it still doesn't work. I'm checking for collision and not for overlaping so i guess it doesn't matter that the door is solid!

  • I run into another problem and no matter what i do i can't solved it.

    When i pick up the key and the player overlaps with the door the game moves to the next layout, so far so good.However, if i don't pick up the key the player passes through the door. Upon setting the door properties to solid even if i have the key i cant move to the next level!

    I've read the tutorials but i'm still confused. Construct's way of doing things is so different from Gamemaker. It's not a bad thing, just a little bit confusing!

  • Cheers SpongeBrain

  • I still don't get it! U can laugh at me now

    here is the link. Can any kind soul help me?

    http://www.mediafire.com/download.php?xomyd0tjhw2

  • So i created a new event with Player is overlapping Door but i cant exactly understand the following:

    +Player('HasKey')=1

    I'm confused

  • Guys i need your help.

    i have 3 objects. a) The playr character. b) a door. c) a door key. I wan my character to reach the next level only if he holds the key! I think that the right way to do it is to use a variable, assign a value and when the character picks up the key subtract a value form the variable. How can i achieve this? It looks easy but somehow i can't do it

  • Unity is geared towards 3d development not 2d. It is a quite powerfull engine and with great tutorials although it's a bit pricey! The indie licence costs $200.

  • So how can we help in order for Construct to reach a wider audience? Are there any plans for translation in different languages? The Platform tutorial is top notch, however there are not many tutorials available, especially for noobs like myself!

  • I'm not interested in dll's or 3D and all that crap . I just don't want to spent much time and effort to learn Construct then port the game from GM only to get stuck due to some bugs etc. I didn't want to upset u Deadeye! I think the interface is a little bit cramped and it is much easier in GM to enable/disable transparency . Don't take me wrong i believe that Construct is an excellent piece of software, i m just telling u what i dont like much about it.

  • Hi guys

    I'm a Gamemaker user and i created a retro platform remake using only D&D actions. I can't get my head around GML and becasue of that all of my moving platforms creation attempts failed miserably. So i decided to give Construct another try. In some areas is much better than GM , however is some others it lacks behind. I'm not trying to start a GM vs Construct thread here lads, i'm just seeking advice if it is worth porting my game from GM to Construct.

    I know that at the end of the day i'm the one to make the right decision, i'm just asking you to inform me in which areas Construct lags behind. For example the UI needs some time to get used to it. I'm a slow learner and i need all the help i can get!

  • A step by step platform tutorial would be nice..

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  • Construct looks like a quite good tool for fast game development, however there are not many tutorials out there. Any links?