Makemeappy's Forum Posts

  • Thank you guys, and apologies for the late reply! I'll have to get more familiar with the debug tool- better now than never :)

  • Hello all! Is there a way to show which actual event is running at any given moment? I'm thinking this could be shown via a text box every tick?

    Cheers for any ideas and knowledge!

  • I would not choose C2 for this game since it's 3D, but mby I'm wrong.

    I think it's great that he's trying this- I assume by scaling the sprites at various y values- should be a nice challenge!

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  • I'm using CocoonJS to export to Android and am wondering- is there a way to trigger an event when the user presses one of the phone's soft buttons to exit the app (as far as I can tell, that's the only way to exit when using cJS)?

    Eg: On press exit > Show text saying "Thanks! Please Rate the App"

    Many thanks for any help!

  • Thank you so much- I love the simplicity of your solution!

  • Hi!

    How do I check if a value (say of a global variable) is a multiple of a particular number?

    For example, I'd like after every 5 turns for the game to give the player extra lives etc.

    I'm thinking : compare if the global variable divided by 5 is equal to an integer, then add 1 life. But how do I write this as an expression?

    Thanks for any suggestions!

  • do not use google sketch up if you are going to do 3d sprites

    I'm not sure if I totally agree with that

    Google Sketchup is great especially if you're designing "blocky" objects, or objects that can be extruded (eg, buildings, trees etc). Using the rotate function, and exporting scenes, you can get some pretty nice results quickly. For me, the beauty of using Sketchup is that you can really design and change the model extremely fast with minimum effort- this might be a plus to you if you're still not sure of your design.

  • Hi All,

    Could someone please tell me how to position an object in relation to an advert? I'm using the cocoonjs plugin. I get bsnner ads up, but would like to position the elements in the game so they don't overlap.

    Thanks!

  • You could try saving them using webstorage( as they change, or just before you exit the particular layout) and loading the values on start of layout. If saved Locally rather than Session, the values would carry over even if if you shut the game down.

  • Hi all!

    I've finally managed/struggled to get ads up using cJS and Mopub - yay!

    I've specified banner ads to be 320wide x 50high, to be shown bottom centre. However, my banner ads, when they do appear, are covering the game area. I tried to fix this by having a black bar 50pix high located at the bottom permanently, and locating whatever game elements that go along the bottom of the screen to the top of this black bar.

    Although the ad height and black bar heights match (in theory), when I preview on several devices, the ads appear taller than the black bar. What gives? Any ideas of how I can get the heights to match after cJS does it's scaling? Or any ideas of how to resize the game area whenever banner ads appear?

    Lots of thanks in advance!

  • Russpuppy- you've made a ton of games! Were they all created with Construct2?

  • Hopefully this is posted in the correct forum!

    I'm wondering, assuming you'd like to provide a copy of your android mobile game for review, what's the best way to go about this especially if it's a paid app?

    I feel that emailing the apk to the person might make it possible for it to be pirated/distributed without the creators permission.

    What are the other options?

    Many thanks for any suggestions!

  • Great work to all you devs who've managed to see their projects through! Thanks so much for sharing.

    There is such a wide variety of games here, and more than a bunch that look really well produced (Calligraphy Dragon, and Picture Hangman get my top votes so far).

    However I was a little taken aback when I reviewed each app on Google Play (yes every app posted so far). Although plenty have good ratings, installs are extremely low. A couple exceptions have made it to 10K+ , but even taking the time since of release into consideration, the average seem to be in the low hundreds, if not tens.

    Why is this? How are you guys marketing your creations?? Your replies would greatly help and hopefully inspire the rest of us!

  • Thank you so much- that fixed it!

    I wonder why this (changing monster angle) works rather than changing the bullet motion angle- in thery they should have the same effect correct?

    Also, I've noticed that if I have more than one monster in the maze though, the monsters don't seem to always register the waypoints now. Not sure why. Any ideas?

    Thanks!

  • I'm absolutely new to creating games but have found the tutorials and forum suggestions really helpful so far-THANKS!

    However my very basic maze game is giving me a problem. My monster is not following the waypoints left behind by the player (to help track/hunt him down). It's as if the monster is not registering the action to change monster angle to waypoint angle.

    Please could somebody have a look at the my capx below and suggest where I'm going wrong?

    dropbox.com/s/vh6cr36xes0f4p2/Maze%20Test%2010.capx

    Many thanks in advance!