Makemeappy's Forum Posts

  • Retro - Using invisible barriers gives me a problem (I'm trying to work out the same thing like the OP).

    If I have a gap between walls/invisible barriers, and if my sprite is the same width as the gap, then the sprite gets stuck along the path! It wont move at all, unless I set the wall to Not Solid.

    Of course I could make the sprite smaller, but then wouldnt I get jittery movement if the player presses up/or down?

    Any solutions to the sticky wall phenomenon?

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  • Hi All,

    Im trying out my very first game (am a total noob!). It's a maze game with a monster chasing the hero around. Not very original I know...

    I tried implementing the waypoints as per the previous post(I have tweaked my events though so that the hero leaves a trail of waypoints for the monster, also the monster will follow the waypoints angle rather than random turn) but for some reason my monster will not turn (just goes right). My capx below:

    dropbox.com/s/3tlgud5xm9fwu7o/Maze%20tester.capx

    I think what I'm asking help with is why isnt the waypoints triggering the appropriate simulated keyboard action! (I think!)Many many thanks for any help with this! <img src="smileys/smiley2.gif" border="0" align="middle" />

    Btw. Im using this method of waypoints at intersections because I'm hoping to avoid using the bounce setting. with my test, it seems that the monster- even though a square box- will bounce off the walls at funny angles! Any light on this??