mahdi71's Forum Posts

  • hi i really need any ajax progress and any ajax error ?

    ajax is one of the most important things in html5 why constrcut 2 have so little expressions and events for that !?

  • It's frustrating to be blamed for bugs in other people's software, and that specific iOS audio issue you referenced is the latest and strongest example of this.

    I am almost certain the bug is in either Safari or the iOS operating system In this case, it doesn't matter what tool you use: anything at all that runs in Safari will be affected by the same bug. So I guess you can choose a different tool if you like, but you could easily run in to the same bug again, because the problem is in Safari or iOS, not Construct 2.

    I didn't even fix the bug, so I can't even take credit for that. It's impossible for us to fix problems in Apple's own software. All I did was found a crazy hack that seemed to work around the bug. So the bug is still there and Apple still need to fix it. Personally I regard this kind of hacking-around-bugs as beyond the call of duty - I'm sure there are companies out there who'd just say "we've reported it to Apple, hopefully iOS 10 fixes it" - but we go beyond that and try to work around (emphasis on work around - not fix) defects in other software we rely on where it's feasible to do so. Note it is not always feasible to do so. The fact this particular iOS bug is worked around pretty much amounts to luck.

    Usually someone then blames us for relying on certain tools or libraries which have bugs, but all software has bugs. It's naive to think that if we switch to some other library or framework, everything will suddenly work perfectly. Common suggestions are things like: why not use Haxe? It could have bugs, and we could equally be screwed by its bugs. Why not use {insert library here}? If it's not developed by companies as large as Apple, Google, and Microsoft, it's probably even less reliable. Why not write native code? Operating systems have bugs, and graphics drivers have severe bugs - we have direct experience of that, and they are often far worse than the kind of issue we just dealt with on iOS. They tend to be of the class "all devices with this GPU crash on startup", and there is no diagnostic information whatsoever. In the past we've literally resorted to desperately guessing solutions over a period of days, then ultimately given up. That actually happened with the Construct 2 editor in the early days (it uses OpenGL to render the layout view). Eventually months later we got a tip out of the blue, and we finally managed to work around it. Hardly a reliable approach, but there's little else we can do when it's not our code that's broken.

    I know this is super frustrating and when your games aren't working, you naturally look to us for support. However the nature of software development is everything - all platforms, frameworks, libraries - depend on a huge amount of third party code, and that code is as imperfect as everything else. It's implausible to expect any software company at all to magically fix everyone else's code. It affects everyone, regardless of their technology choices.

    FWIW Scirra has been larger than just me for a while now. Check the team page. We should be growing again soon as well.

    its not other people software it's your engine which is not fully capable , so face it and admit it

    c2 worst problem is html5, if it was native there was no problem ! or if there was then we could fix it.

    but , i like c2

  • hi,

    How do I check an app is installed in android device ?

    i found this cordova plugin : https://github.com/ohh2ahh/AppAvailability

    i whant to use cocoon.io so i con't use browser object !

    so how i do this ? i want to check that and send a function to construct 2 so i can tell that app is installed or not

  • As always scirra say : its not us !! Its your problem

  • glerikud

    RenatoB

    c2 already have 2.5D

    2.5D is 2D with isometric imeges !

    you really can make clash of clans with c2

  • mahdi71, Unreal 4 Lightning system is stronger than Unity. We tested Unity with different systems for previous projects and comparatively to Unreal 4, Unity pales.

    Now, I disagree with C3 having 3D. If its done externally like what can be found for C2 then why not, but I think C3 should continue focusing on 2D instead.

    After all not many users will be able to build 3D games.

    which version of unity you test on?

    look at "desert of kharak" night maps then you get why unity have better lighting system

    and what settings and shaders did you use ?

    can i see some pictures of unity vs unreal with same assets and same shaders lighting and settings?

    because unreal use so much shaders on default but in unity you must spend some time for shaders and shadows and ...

    and if construct 3 had 3D then more users will come

  • hi

    my game have 3 resources : coin , medal , level

    player1 have: 100medal , 10level

    _

    when player1 win the game : game must add coin to him but it must be depends on medal and level of player1 and player2

    base formula : add level*10 coin to player1 so add 10*10=100coin (so if medal and level of two player be equal then player1 get 100 coin)

    but i want if player2 have more medal and level (like : player2: 200medal , 20level ) then player1 get more coin something like 200coin (number must depends on medal and level)

    _

    and if player2 have less then player1 medal and level (like : player2: 50medal , 5level ) then player1 get less coin something like 50coin

    what is the formula !?

  • just imagine construct event editor with unreal rendering with unity lightning system !!!!

  • Every browser and platform implements slightly different font rendering engines, so it's expected that it will never look quite identical across platforms. If you need exact predictable font rendering, you have to use a sprite font.

    hi

    how i use sprite font for persian language ?!?!?!?!

    we cant make sprite font in persian look at this "hello" : "????"

    the words are not seperate ! some of them are but not all !

  • 100% 3D max

    You must make 3d models then render it in isometric camera

  • yes its really good and scirra must make it official

    i guess the only problem is when you use physic !

  • > no but you can use google play email id to save data in your server for that user

    >

    You mean private and owned server? That's gonna suck for us who doesn't own one.

    yes you better get one

    you can use something free !

    a free host for test and if your game got big then buy a better one

    but you have to know how to program in php and mysql

    then you can use a host to save users info

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  • no but you can use google play email id to save data in your server for that user

  • > use cocoon.io and canvas+ :

    > - smaller size

    > - smaller ram requirement (so goodbye force close)

    > - better performance

    > - cordova plugins

    > it's amazing !

    >

    mahdi71

    Cocoon is cool... said no one ever

    I tried to use cocoon but I really don't want a splash screen of other company in my game and I don't agree to pay $ 500 for each application to remove it. I respect its position and I try not to create gossip about it, but I think that restriction must be vinculated to the free plan, but even I paying a signature monthly I am forced to display their logo (or pay $500). The strange thing is that I payed no more than 2/3 of this value and once, to buy the program used to produce the entire game. If I have to show the splash screen of another company, I prefer to show the Scirra's logo.

    I still have hope that the Intel XDK for Android will be improved, as well as already happens to build iOS applications.

    why you dont like they splash ?! it doesn't matter because even in big games the big companies use other companies splashes

    if you don't want people think cocoon made your game so you can have another splash for you (or your company mark) after cocoon splash

  • use cocoon.io and canvas+ :

    • smaller size
    • smaller ram requirement (so goodbye force close)
    • better performance
    • cordova plugins

    it's amazing !