madster's Forum Posts

  • I understand the advantages of the timedelta system, but the ability to skip frames as an alternative would still be very nice.

    Frame skipping is for frame-based logic.

    You CAN do frame-skipping if you reallyreallyreally want it.

    Here's how:

    *EDIT* UPLOADING WORKING .CAP TOMORROW *EDIT*

    then put all your logic inside a loop that recalculates for each 'elapsed' frame.

    Then you're ready to welcome unsmoothness into your life. You know, if you reallyreallyreally want to.

    edit: don't smite me ashley

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • they also make for excellent mosquitoes, if the scale was larger. I really like the look of it.

  • NThe level generation (as are a couple other things) is done with C++, and is based on Jamis Buck's D&D dungeon generator. It's probably not flexible enough for every project, but I might put up the plugin+source in case someone wants to dig into it.

    Me wants!

    how could we do flexible level generation? events is probably too much hassle, I had considered python but that's not working for me right now.

    I dig games with some randomization to spice things up.

  • You can set a minimum speed to avoid game-breakage.

  • AFAIK you should pad the size of each used image to the nearest power of two. I think Construct does that internally.

    Effects should use no VRAM. Canvas probably does though.

  • Looks really awesome. Attach that lightcone to the nose of a ship and go exploring!

  • Also, a way to play said animations at their set speed from the IDE

  • yeah I used a beta. But no worries, I will update it and post a new version that lets you have more than one at once.

  • whoa. Quickness!

  • I'd like to be able to change the current animation for the sprite/bone in a keyframe.

    This can make for very complex animations. Could be done with events... but so could bone movements, it's just easier to animate if its in the behaviour.

  • Cool bananas.

    I thought it was something else, but still cool bananas.

  • also, if it's a sprite you can set "destroy on startup"

  • crap, I'm moving to a Vista64 machine!

    DEP marks code loaded for execution and allocated by the user, so you cannot move the next instruction pointer to memory that's not for execution.

    This essentially kills both buffer overflow attacks AND polymorphic code.

  • <img src="http://www.udec.cl/~jfuente_alba/the_jesus.jpg">

  • reupload?