madster's Forum Posts

  • make the effect super fast, so when slowed down it looks normal

  • for construct 2 besides a toggle, an override would be nicer.

    Per-object timescale, global timescale

  • Also: if there is no multiplayer, I'd say just let'em at it.

    It's their game to enjoy!

  • Awesomeness.

  • [quote:3044wshu]You know what I think?

    This has got to be the worst thread title EVER.

  • all crashes are bugs, report them to the tracker!!

  • for this I'd go with Teh Pythons.

  • Respawning and falling uncontrollably to my doom in less than half a second is never a good thing.

    However the music is suitably epic.

    I like, albeit with an improved control scheme. Maybe pick up some clues from Choplifter?

  • a "Last competition winner" link on the frontpage with a picture would be a great prize, at least for me

    I love compos (not compost (not that there's anything wrong with compost)) and I'd like it to be a bit better organized too. Are they still going on?

  • Nice sounds!

    And I discovered something after the third playthrough: the runtime crashed. This happens consistently, you should report it as a bug in Construct.

    Also: as I was playing, a police vehicle went by my house with the siren on. I was unsure until it hit the speedbump outside my place.

    So. Awesome.

  • Array paste pastes copies of an object in a rectangular arrangement. I don't see the relationship with choosing an object in runtime or changing its image, but I'll go on a limb and guess what you are trying to achieve.

    If you want to have different unit types and each with a different maxspeed and be able to choose based on this maxspeed, you might want to:

    -make each unit type a different object, so they can look and behave different from each other.

    -put all of these units in a family, so you can select among them with no distinction.

    -set some common variables to the family, among them maxspeed.

    Then you would pick the family and within that the one with the largest maxspeed variable.

  • crystal clear screen

    IMHO the DS screens are much clearer and brighter... battery lasts longer too.

    However it all comes down to library, and while PSP's is more "mature", it's also rather small.

    Also... DS Homebrew: MSN and ScummVM... with touchscreen.

  • seconded.

    We need a Python API section on the wiki.

    Im not sure if there is one already, Sourceforge is being slow again. Grr.

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  • Nice. This could prove useful.

  • forgot how to use google c=

    No but I'm not the OP.

    For a tools/resources forum, not posting the tool/resource just seems..... odd.

    Otherwise, it goes like this:

    hey, I found this tool that rejuvenates you and your loved ones by 10 years.

    ... what, just google it

    ***

    Now, about this tool: I was aware of Seam Carving as a technique and a prototype and its later implementation in Photoshop CS4, but not the Gimp plugin. Which again shows why you have to post links to what you're posting about.

    Photoshop's implementation lacks some of the stuff that makes the seam carving really useful, such as marking zones that shouldn't be touched or marking zones for inmediate carving.

    Also it only has one algorithm for finding the seams. It's there but rather limited. I'll take a look at the GIMP plugin now.