madster's Forum Posts

  • yeah flash runtime intrusion into the game is one of the two reasons I'm using Construct.

    The other one is hardware acceleration. Real hardware acceleration.

  • search and flood fill limited by alpha, then find bounds and clip.

    Simple but slow. Could be sorted by bounding box center.

    Should include a minimum bounding box size.

    Issues could occur if sprites overlap each others bounding boxes, which is a rare case I'd say.

  • Looping audio is tough even with a perfect splice.

    Have you considered a small fadein/out in each sample? that's what editing software does to avoid jumps.

    Just start up the new sample a little bit earlier, about 1ms is enough but you could even go for 5

  • DSi seems to have region lock =/

    DS doesn't.

  • multitouch win7 notebooks are already shipping

  • actually its not compatibility, most low-end graphics manufacturers jus dont bother with OpenGL drivers or they half-ass them.

    Same manufacturers that only have drivers for windows.

  • file as a bug! it clearly is one.

  • I'm fluent with parsers and have done some for XML before.

    I considered suggesting this but I have no idea on how would one store the resulting data. Hash table? can't put another hash table inside of one so :s

    Would have to be an XML object and you'd have to query it, could be a bit complex to use.

  • still, you shouldn't have your whole game world (if its big) simulated at once. It's ovekill.

    Not even NES games did it.

    Of course, unless you design really depends on it.... but most don't. Metroid/Megaman/Castlevania doors are a great example of breaking up the world, but if you don't want pauses you could get away with "streaming" the way GTA does it, just load blocks as you're within appropiate distance.

  • Nvidia is the trend, yeah, they've been since the voodoo days ended.

    However I've been a happy ATI user since I migrated from my old GeForce2.

    filtering was fixed a looooong time ago and most of the shader issues were due from developers only testing in Nvidia. Same happens if you do it the other way around.

    If price is not an issue, go high-end Nvidia+Intel.... if it is, go mid-range ATI+AMD, which packs more punch than its counterparts at the same price range.

  • physx currently works on only one platform though. I think it's best to wait it out a bit, there's a lot of movement down the multiplatform paralell computing right now, we should see solutions within next year.

  • interpreted

  • I can do spanish translation but I'm way busy at the moment :s

    at the end of october hopefully I'll be done with what is keeping me busy.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • that sounds really useful.

    I plan to use python too at some point, there are somethings that are better left to it (like complex text parsing, for example)

  • thy bumpeth? XD tutorial fix!