madster's Forum Posts

  • image points are not available to effects.

    only axis-aligned bounding box is (rotated bounding box would be really helpful, too).

  • please don't take the effect out of context.

    I posted it for this thread, where I am asking for angles and correct hotspot information within an effect.

    http://www.scirra.com/forum/viewtopic.php?f=7&t=5210

    Please continue discussion in that thread.

  • hello. Many of the effects I've been working on would really benefit from having the angle of the displayed objects.

    Also, It seems to me that hotspot is outputting always the center position, instead of the hotspot set in the image editor, am I wrong here?

    Try this effect, then rotate the object with it to see the issue.

    http://octavoarte.cl/Clip%20to%20disk.fx

  • I guess it's okay, if you just need Turing-complete stuff O_O

    yeah, it's awesome. I'm not usually fond of browser-based games (interpreted language, garbage collection, no video acceleration...) but still I gotta try this out.

  • That's a really nice example, and the handling of tracks is clever (at least I didn't think of doing it that way).

    I'd only remove the On Collision between tank and tracks, and instead place tracks behind tank right after creating them. This removes a lot of collision calculations.

  • yeah I thought I had to adjust the difficulty formula, but then I noticed big asteroids appearing when there was supposed to be none left. I realised the timer that spawns them is being fired somehow in the middle of the level.... I suspect memory corruption.

    Also the 3 or 4 explosions are supposed to be placed in the same spot. When those show up, they do in the place I've put them in the layout.... it means they didn't get repositioned, which is really weird if you look at the events.

  • audigy SE doesn't rly work with even normal 32bit drivers

    That's strange. I have one of those waiting for a motherboard replacement so it can fit along my monster-sized videocard. Driver support was excellent in the past.

  • I know xml and recursive descent parsers for LL(1) grammars (and probably LL(n)), can do them in any decent language. If that's of any help, let me know.

    However I still haven't done any plugins

  • sweet! I've always wondered what the platforming logic of a sonic game would go like.

    Thanks!

  • I'm getting random crashes in the sprite plugin. Can't quite figure out why, as it's not consistent.

    Also, sometimes my explosion-particle systems are not being placed where they should, and I can't figure out why.

    Also, the timer that respawns the player (set as a behavior on the background) seems to get mixed with the timer that creates meteorites on each level after you clear one (set to the player sprite), so that if you die once, meteorites keep appearing over and over.

    here's the .cap with the game. Requires Spritefont and Heightmap plus. The error was present even before using spritefont... I'm just polishing it =)

    http://octavoarte.cl/asteroids.cap

    Please, try playing it a few times to get the crash, get killed early to trigger the meteorite bug, fire a lot to get the explosion bug.

    Help with any of these issues is greatly appreciated =)

  • all those objects have different depth maps, which all make up one full screen depth map.

    Which is made up of individual, static depth maps...

    [quote:15j2r144]Flat drop shadows are ok to a point, but they show up the 2Dness of things, unless they can make use of a depth map (or height map) to shape the shadow in realtime across something behind them. The option to use either would be the best bet, as there's lots of uses for drop shadows and SSAO.

    SSAO doesn't change with light direction or occlusion, as it is AMBIENT light (the A in SSAO). The occlusion term would only change if depths change, which you can fake convincingly enough with a soft drop shadow object (in case I fail to produce an effect )

    So anyways. Seems I can't convince you that 2D SSAO doesn't make any sense (just as I failed in an old DoF thread).... perhaps an example showing nice shadowing would do

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • That's a rather nice looking cat, too.

  • Pretty cool. Sure beats wrestling with Orangator

    Lol! I remember orangator! and granulab!

  • Very cool. About the stacking boxes why not just switch the 'hero' sprite to next layer and make the layer below without overlap layout? Don't know really but I would try it.

    hey! that'd work for an xcom-ish game!

  • Moan.

    And yeah, there's no support for standard controllers.... yet!