madster's Forum Posts

  • I see grafix!

    How much VRAM does your card have anyways?

  • You could take a screenshot using Python and the "gtk.gdk" library.

    Whoa. Thanks for that!

  • there's a wireless reciever for windows:

    Great, so not only do you need a separate API, you also need a separate device that does nothing but connect to the controller.

    That's good design right there!

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  • and the gravity plugin, which is different to the orbit plugin.

  • What could my Wii possibly say that would be even remotely interesting?

    I know several that would say "please stop spilling rum over my controllers while you're drunk playing with friends" >_<

    or "please stop hauling me out every weekend"

  • and if you're on a laptop without mousewheel emulation, you're pretty much.... done for.

    True story.

  • OpenAL is sweet, I can tell firsthand (also: EPIC uses it)

    OOIS I keep hearing about, they say its good but haven't seen any real games that use it.

  • States should be definitely customisable.

    How? No idea. Runtime is surely possible, but edittime.... I am not clear on the extension mechanisms of Construct's IDE.

  • I wouldn't want anybody's greasy fingers touching my wii

  • If Player overlaps portal:

    Array: Set value at X 1 : portal.value('whichapp')

    File object: execute file: AppPath+portal.value('whichapp')

    System: close application

    I... em... uh.... please don't.

    please. That's hideous.

  • I think this is console (profile) versus arcade (each time) style =)

    profiles **** for hotseat, some games (SSB) even have an arcade mode for this!

  • confirmed.

    Also, giving platform behavior to a box crashes the runtime O_o didn't happen before. (this in 972)

  • I wonder if we could even throw in encapsulation? Eg. variables only accessible by the object that owns them. Would that be useful in the real world? And polymorphism...

    Well for once, you wouldn't be able to pick which family variables go in and which not (that in itself is weird to me). All vars from the family go in. When defining the family you would have to decide which variables (attributes) it has and their default values. These could be changed without having to touch the objects inside that family.

    Encapsulation could be in the form that you could define an attribute (aka family variable) as private, and it wouldn't be accesible unless you were refering to the object via its family. Protected doesn't make sense in this context, as Construct's "methods" (behaviors) cannot read from other objects... can they?

    Polymorphism... mmmm well for inheritance you could add families as members of other families, that would be nice. For polymorphism you'd have a family or object that's a member of several families (which is possible right now). What to do with an object that belongs to several families that have attributes with the same name? I'd say just forbid it and show a warning. It's a nightmare in any other way.

    PS: I tried the familysubevents.cap but it's saved in a newer version and I'm not updating until I finish my current game =)

  • that's because PHPBB *****

  • and you never know where she's been....

    XD kidding of course