The Maddog's Forum Posts

  • Hail to you all!

    I'm planning on creating a universe full with the good stuff, star systems, star ships, planets, aliens, the whole lot. I'm not going to bore you all to death with a gigantic wall of text, instead I'm going to throw you head first into my idea.

    You're a character existing in an alternate reality of where you awake in your cryopod during a cargo run on a colossal freighter. Events will happen, it will test your whit and skills forever altering your characters journey.

    Inspired by Deus Ex, Mass Effect, Alien Isolation, Deadspace and Rimworld. You will be able to build bases, ships, complete missions, explore planets and destroy hostiles. You will awake in prison in a star system far away to cruising in a Destroyer class ship inbound to the planet Garth? to rescue Queen Barth? in the Farth Star System?

    Well, you have it. Please give me some feedback, I'll need it.

    PS, it's going to be designed for Android & iOS but built on Windows.

    Thanks for reading!

  • Hi all,

    My idea is a to create a space exploration rpg game for the iOS and Android.

    I would like to know if there's any tips that I should know before I begin? I'd like to design it on the computer first but worry that if doing so will result in me not being able to port it over to the iOS/Android easily.

    I'm worrying about layout sizes, does it all downscale to fit on the smart phones screen or do I manually have to downscale everything when I port it over ?

    Thank you

  • Here's everything that you need to get yourself started.

    construct.net/learn

    If you have any questions about how to do anything that isn't in the learning section then the forum is the place to be. :)

    Good luck and remember that you can export to all major platforms... Apart from the PS4 :/

  • You need to test your games before releasing to the public. Did you do any of this before?

  • Hi I have purchased a license and I am seeing ads.

  • You are in the correct place. Honestly Construct is the best, scrap android studio. Why limit your project to one platform when you can use Construct and export to all! *Cough* waits patiently for PS4 support :(

    Learn Construct, you can do almost anything.

    Utilize this awesome forum and its extremely helpful and experienced community of whom have helped me with each and every problem that I have ever had.

    You are in the right place.

  • Dop.... This is perfect. Thank you from the bottom of my heart! :)

    Your name with your permission shall recieve a special thanks in my games credits on its release to steam.

  • I was going to go with Unity but found Construct right before making the move. Was using Source SDK for modding, then moved to UDK and was going to move to Unity and then came across Construct.

    Honestly, I'd rather smash my head against my keyboard for an hour using Construct rather than for 2 hours using Unity! As for UDK ... there'd be nothing left of both my head and keyboard. I lost my mind using that thing.

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  • klkev

    I love your enthusiasm to jump straight into the deep end I do, it's often the best way to learn. I too have that problem. My advice to you is to step back a bit, build a small project based on your idea and add small bits to it overtime. Build up your own knowledge base of how Construct works and when your ready to go ahead with such a mammoth task, you'll know.

    You will also most certainly need to purchase the Construct3 license in order to build this huge MMO game that you plan on doing.

    I would most certainly join you in this project but my knowledge of this engine severely lacks. I have the tendancy to start building a game, move onto the next, scrap it and repeat. This time I'm going to work on just the one game and then release.

    If you jump straight into this project of yours, it's going to be a full time job. I'm talking graphics, sounds, programming, planning, marketing, playtesting, animating as well as whatever real life tasks you have around you. You need a team for this type of project, I would volunteer but first you need a good grasp of Construct.

  • JayH

    I have the exact same jittering problem as you. Yours is a platform, mine is a top down RTS game. My graphics jitter too, actually even worse with pixel rounding off.

    I wish I could help you, I too am searching for help in regards to why this happens. My objects should stay still! At first I thought it was something to do with my paralax layer, but disabling that has done absolutely nothing.

    Wish I could help, good luck.

  • Hi all, me again, most clueless person here. Again I need some help, I have supplied 2 images. As you can see the grass, trees and bushes just look completely off. Sending the bush to the bottom of the layer doesn't fix this either. I'm trying to find a way to make it so that if the bush is overlapping the tree at a certain point then to send it to the front or bottom of the layer.

    There must be a way to fix this so that the foilage can be displayed properly.

    Thank you.

    Ingame

    imgur.com/a/FOUCN2T

    Logic

    imgur.com/a/zsheh7U

    Also I forgot to mention that I would really really like to get some help fixing this. At this point, I would really appreciate that the player decides that this isn't a tree climbing game. The player must appear behind the tree. The bottom image is absolutely fine, but as the player moves upwards, it appears that the player is climbing the tree. I would of course be using the forums search function but it's been over 2 weeks and it's still not working.

    imgur.com/a/EAozCY6

  • What would we all do without your infinite wisdom. Thank you.

  • Hi all, I have a Lighting layout which works based on a timer. However I would like to scrap the timer and replace it with something a bit more too advanced for my small head.

    I have attached an image of a sun and the planet that the player will be on.

    I am trying to make it so that when the planet is going behind the sun that the layout lighting will have its opacity changed based on this and vice versa for infront. Of course the Lighting layer opacity shouldn't at a click of a finger become night, I'd like a transition effect.

    Does anyone know the best way of achieving this please ?

    The Sun is a stationary sprite with a rotate behaviour (It has no path of direction) The planet moves based on the Sine horizontal movement method.

    The way I have the planet appearing in front and behind the sun is by using invisible objects. If the planet overlaps either of them, depending on what they are, the planet is either set at the back of the layer or infront.

    Here are some images.

    imgur.com/a/AQfUPs8

    imgur.com/a/tdSHPMS

    Thank you, I hope you can help.

  • Kriand, thank you for your help. Much appreciated, thanks to you I have fixed it.

  • With the Construct search function broken, I am unable to prowl the forums looking for a way to implement Edge Scrolling into my RTS game.

    The search function has been off since the new forum upgrade.

    Is there anyone here who can help me with implementing this feature into my game.

    I have however implemented it into my game using a scroll to sprite function which to be honest my game is better off not using this method as there is big delay in scrolling.

    I have also tried to use this tutorial but it has not worked, scrolling to the edge of my viewport does absolutely nothing at all..

    My RTS game is going to be designed for the Steam Platform.

    scirra.com/tutorials/267/edge-scrolling

    Thank you