Macrobeing's Forum Posts

  • Hi Guys,

    Since we now have pretty cool 3D stuff going on in construct 3, I was wondering if there is a way to post a game on Oculus. Any inputs in this regard will be a welcome.

    Thanks.

    Tagged:

  • Thankfully I am able to figure out. It was probably silly of me.

    Z elevation overrides the movement in the z order bar, it makes sense. :)

    Thanks

  • Hi Guys,

    When I move object up in the Z order bar the z index is not getting updated. So as soon as I refresh the list the object returns back to its previous index. This is the same with or without selecting objects in the layout. Also the layer is not locked.

    I remember this is how I used to changed Z index and it normally works. Not sure if I am missing something or if anyone else also facing this issue.

    Thanks.

  • construct.net/en/free-online-games/top-down-shooter-move-look-35952/play

    I published a top down shooter controls code that include gamepad twin thumb stick, that works on Ipad aswell. It took me considerable time to include everything that I felt were required in one project to share with community. I couldnt find something similar and straight forward. So thought of posting. I hope it is useful and let me know if there are better ways of implementing the same. Thanks.

  • Hi Guys,

    It is great to see all the creativity by all you guys and I am happy to say that I finally have my first game ready for release in a week. I really thanks Construct team for providing this awesome engine and made this journey possible. I thoroughly enjoyed making the game and am hoping someone out there can find it interesting to play. Pls let me know if anyone find this interesting or would like to have early access before the release. All feedback is a welcome.

    You guys rock!

  • Hi Guys,

    It is great to see all the creativity by all you guys and I am happy to say that I finally have my first game ready for release soon.

    Thanks.

  • Thanks for responding brushfe. Below my answers.

    1. The noise is like tiny cracks or tiny electric pulse (electric static noise). Not sure if that make sense sorry :(

    2. It starts with noise + audio and in a min or 2 noise takes over the actual audio in my game. But in the audio positioning example project it is always noise + audio. I have 3 different audio at objects playing in parallel in my game. Currently I am trying to use audio at position instead of audio at object to see if that makes any difference.

    3. The issue happens in headphone and iPad speakers.

    4. To avoid interference, I did the same tests on my iPhone in different rooms, also without bluetooth. Same result with noise.

    5. I am using iPad air Gen 3 and iPhone SE 2020.

  • I tried opening the Audio positioning example file on iOS (Safari browser on iPad) and I can hear the same static noise. Can someone look at this and let me know if I am missing something here ?

  • Attached images for the audio code. Not sure if am doing anything wrong. I am playing 3 audio files.

  • Hi Guys,

    I am getting Static noises on iPad when I walk into area with "play at an object" in conjunction with "Listener Object". I don't get this problem when I run the game on PC. I am running a web version game from server.

    Pls let me know if anyone else facing same issue?

    Thanks

  • Oops! Sorry for my noob question. This is my first adventure into making a game :)

    I have implemented the save based on your example file. I was able to save and clear the variables. It worked on windows Chrome browser and on ios Safari. Thanks a mil dop2000.

  • Thanks Dop2000. I tried to use your example c3p file. I couldnt find the 'Storage data' object type in my available object types. I am using r260 version. Not sure if this is a 3rd party plugin.

    By the way thanks for sharing your website link. It has many good tutorials.

  • Thanks for your reply dop2000.

    You had mentioned that the save data will be deleted if players uninstall your game or clear browser data in a browser version. Is there any alternate way to be able to preserve the saves if user choose to ?

    I am currently using the save/load feature which is working fine, except that I am unable to clear or include a new save. Using the 'no save' behavior I can optimize what gets saved but unable to clear the save data from within the game doesn't help. Also I realized that if I publish new version of game with a different name for the save, then the user playing this new version of the game will not be able to access previous saved data, and will be forced to play the game from the start.

    I will look at your example and see if I can avoid above mentioned issues.

    Thanks

  • Hi Guys,

    I would like to know if there a one specific save/load process that can work on browser, steam, android and app store versions ? My game only need storing a couple of global variables and to be able to clear saves from within the game.

    As I understand from documentation I can either use a simple save/load commands for store full state of the game or use local storage commands to store specific entities. Since I am unable to clear the game saves from within the game I feel like using local storage is better as I only have to store few global variables. But before I implement I would like to ask your wisdom to guide me to a procedure that can work for all types of game publishes.

    This could be a total noob question as it might not be possible due to architectural differences between each platforms, but wanted to put it out there just in case I am missing something.

    Thanks a mil for the support.

    Tagged:

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  • Hi Guys,

    When I try saving as my project on iPad using chrome or safari browsers it ask me for storage cleanup and unable to save to Google drive. I actually have space on the drive but it doesn’t work. Pls suggest.

    Thanks.

    Tagged: