Macrobeing's Forum Posts

  • Hi Newt,

    Sorry you meant not enough info in the layout events or in my post/question ?

    Thanks

  • Hi Guys,

    I hope all of you are safe.

    I was trying to do a small intro in the game in its own layout before going into the actual game in an other layout.

    So the Intro layout just has one event, that is 'start of layout'. It has a few fading images and text and at the end I used 'go to layout' to switch to actual game layout.

    When I preview the project it works fine but when I publish as web and drop it in the server, then the game gets stuck at the end of the intro page.

    May be adding a button at the end and asking user to click to go to the next layout works but I wanted to avoid that. So let me know what I am missing here.

    Thanks.

    Tagged:

  • Hi Dop2000,

    Thanks I understand what you mean. I have been thinking wrong way. It makes sense and this will also avoid unnecessary duplication.

  • Thanks Dop2000. Sorry, I forgot to mention one thing in my question. I want to reuse all code and behaviour of the sprites between the layouts but I have to change the images and animation images inside layout 2. Also as i build the new level i may add additional changes to the sprites connected to new level. That’s why i was thinking of a way to duplicate.

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  • Hi

    I am wondering if there is a faster way to duplicate a layout with all its contents in the same file without having to manually duplicate all contents, rename and reconnect in the code?

    For example if I have level 1 layout with 10 sprites, their behaviour/fx, related families and code. Can I make level 2 layout duplicating level 1 where the contents of level 1 (sprites, behaviours, fx and families in this example) also are duplicated and connected to the level 2 code automatically?

    Thanks