machrider's Forum Posts

  • Awesome. It reminds me of the game "Mr Driller."

  • Here's me:

    <img src="http://img78.imageshack.us/img78/5418/32453096qv3.jpg">

  • Is there any way to make it so when you do something like this:

    <img src="http://machriderx.googlepages.com/Clipboard01.gif">

    The floating portion that is left behind falls down, complete with physics and all?

    E.g.:

    <img src="http://machriderx.googlepages.com/Clipboard02.gif">

    That would be pretty awesome...

  • Yeah, don't worry about it. I really was just commenting on how most sci-fi and video games (shoot em up games especially) tend to model space ships after airplanes, when that really wouldn't work, and used Gradius as an example, although I could have easily used any example, even a movie like Star Wars (the X-Wing fighters) for instance.

  • Thanks, I'll try to adjust the turning speed. I was originally going to make the throttle adjustable but that ends up being a pain using only a keyboard. I guess I could just assign an adjustable percentage value for the turning thrusters and one for the thrusters for movement (and maybe assign them to a number on the keyboard and use + or - to throttle up or down, or use the mousewheel). But again, if I do decide to do that, I have to be careful. I don't want people to be playing "Twister" with their fingers trying to play this game.

    This is part of the reason I begged Ashley for analog joystick support. If I had that, I could make things a lot more intricate and give a lot more control over the ship. But since I don't, I have to try to make it as controllable as I can using only a keyboard.

  • No, you misunderstand. I'm not talking about making a game exactly like Gradius where you are constantly moving in one direction and have bullets coming at you full frontal. But rather, a game with plausible ship designs and physics and gameplay suited to that.

    This game would be open ended, you can fly anywhere in any direction and go anywhere you want. It would have some shoot em up elements to it as well, such as huge bosses (but of coarse with plausible designs) and I'm going to add a turret to the ship which you can control with the mouse in order to shoot enemies with (which you can aim in any direction). The enemies in the game would also be bound by physics and have to adjust their angle of flight and position in order to get to you. And no, you won't die with one hit like in a shoot em up such as Gradius. Shooting and dodging things won't be anywhere near as frantic as a typical shoot em up but will require mostly fast reflexes in order to safely maneuver the ship and avoid what is coming at you (and aim order to fire back).

    I know a typical shoot em up such as Gradius would be unplayable if it had controls like these, but I am not making a typical shoot em up.

    Edit: But then again, this is all experimental. I am just messing around with various concepts at this point and just trying to see what I can do with Construct. But if I do make this game, that is how it'd play like.

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  • linkman2004: Thank you very much. This is exactly what I was looking for.

    SoldjahBoy: Thanks, I was inspired by this. I'm trying to apply the same realistic space ship control and physics to a 2D game and maybe make a shoot em up (or just some space simulation or racing game of some sort). In fact, I always found it kind of humorous how in various shoot em ups, a spaceship designed like an airplane (like in a video game like Gradius) with only a single thruster on its back is able to freely move about space at lightening speed like it's nothing. I've always wondered how a shoot em up game would play if the laws of physics actually did apply to the game.

  • I want to add particle effects to a spaceship; to add a trail of fire and smoke for the thrusters. In MMF, I can do this quite easily. I just create a round red/orange (or in this case, blue) firely looking circle object, set it to ball movement, then set the direction I want it to go and make it destroy when it decelerates. (Also set it transparent or use an ink effect for added effect.)

    There doesn't seem to be a way to do this in Construct. The ball object doesn't have a deceleration slider nor can you choose what direction it goes (well, you can choose the angle, which is kind of the same, not really).

    I'm stumped as to how I can make cool particle effects. It's something that I used to do so easily in MMF yet in Construct it's completly different and I can't figure it out.

    Here is my current cap file:

    http://machriderx.googlepages.com/space.cap

    This is pretty much what I'm trying to do (forgive the crudeness of this MSPaint drawing, btw. Also as you notice, I haven't shaded in the sprite yet):

    <img src="http://machriderx.googlepages.com/thrust.jpg">

  • Ah, it was math related. I wish Math wasn't my weak point. No wonder I was stumped. Thank you so much, Ashley. I guess I really need to brush up on my Math skills, heh.

  • http://machriderx.googlepages.com/spacesim.cap

    I'm trying to make a physics based spacecraft movement but I can't seem to figure out how to thrust the "spaceship" towards (or away from) the direction it is facing. Right now, it is just moving straight up or down rather than the direction the ship is rotated towards. I tried to use coodinate of bottom edge and top edge, but that didn't work. I tried to add detectors and add force to those but that did nothing. Argh, I seem to be missing something, something very simple, yet I can't figure it out.

  • Yeah, it's been suggested by me. I just thought I'd ask now that there is someone taking requests.

    But actually, I have a better, simpler, much more plausible and practical thing to suggest.

    Rich, could you please make a joypad object? Just a basic joypad object would be great. One that supports dual analog sticks (for games like Geometry Wars) would be even better. But even a basic 4 button joypad object would be great compared to the nonexistant joypad support that exists now.

  • Perhaps it wouldn't be too much to ask for a plugin that can load 3D models (such as md2 files, etc.)? Would that be possible or does that sound pretty unreasonable? I've always wanted to make a 2.5D platform game.

  • Nothing said has been dumb. As you gain experience, you start learning tricks that just sorta "click." That little bit of math that makes the size smoothly transition? Learned that in high school. The "additive value rotation" I learned from Clickteam software (don't know why I didn't mention this method when we had that "change button color" thread). The use of layers to create a composite sprite is brand new, and something I learned offhand from one of Ashley's tutorials.

    When trying to do something outside the bounds of current objects and functions, it's not a 100% creative process. You don't dive in with a box of Wheaties and hope the answers just come to you. Most of your problem solving will likely be in a reverse order, starting with the idea of what you want something to do or look like in the end. Like this: I want a circle object with these features. How can I make the circle? How can I then give it a border? Maintaining that border, how can I animate it using only the math I understand? How can I make it as expandable as possible?

    Once you have your plan, then it's a matter of steps. From the bottom of your list on upward, you build your program until it resembles the thesis at the top of your list.

    This has been a longer reply than I intended. I think I've made my point, so I'll leave you to decide whether or not I'm full of myself.

    Hahaha, not at all. That's great advice. Now I know what I need to brush up on and a little bit of the kind of thought process involved in solving things. Math has always been a weak point for me, so that's probably why I don't realize these kinds of things unless someone actually shows me. Maybe if I get better at math, the rest will come to me naturally. I also need to try to be more patient and not give up so easily, but I guess that comes with experience. Anyway, thanks for the advice. What you just posted is very helpful and I assure you that you aren't being full of yourself.

  • I see. Actually ignore what I just said, that was a dumb comment. This is actually really useful. Thanks. I think i still have a lot to learn. I don't know, I can never seem to think of things like this. I'm not sure why I can't ever figure out such awesome and innovative ways to do things. I guess I'm used to MMF and everything having some sort of extension to use for it.

    I guess from now on I should ask if something can be done before I ask if there is an extension that can do it.

  • Wow, that's amazing. I guess there is a solution to everything, or at least a temporary one. Maybe I lack experience or I'm just not as creative when it comes to solving problems but I wish I could think of this type of stuff. I never thought of doing it that way before.

    This is really good though, although it is a bit event intensive, but still very good. I like how smooth it looks. I still think a circle object would be good though to simplify things and for efficiency but this might work. I have to try it out and see.