m1ch43l's Forum Posts

  • 12 posts
  • Thanks

    The easiest way for simple applications is a separate SQL Server and PHP with AJAX. I will try that.

    Does anyone have suggestions and tips, Backend service is absolutely new territory.

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  • m1ch43l

    Yes. I already switch to heroku server. However, I do not make any completed product, only (free) plugins.

    # How do you integrate the service into Construct?

    # The price structure is a little bit complicated.

    # What is the easiest way to implement a backend service in Construct 2?

  • m1ch43l

    I don't know. Maybe be not, since Parse service will be closed.

    Question to Parse Cloud Users: You switch to self-hosted services or to another provider services?

  • m1ch43l

    Parse had released the source code, you can built private parse server in your machine or cloud service.

    Here is a tutorial about how to build parser server on heroku service.

    Thanks!

    Will there be further updates for Parse?

  • The Parse website refers explicitly to migration, is it still advisable to realize new projects with Parse?

    I’m really a beginner in this field and will definitetly have to train myself, so the question is, does it make sense under these circumstances?

    [quote:3krywuco]“ The Parse hosted service will be retired on January 28, 2017. If you are planning to migrate an app, you need to begin work as soon as possible.“

    Or does the end of Parse only impact the cloud version?

  • So I just need an Apache webserver, a SQL server and I had to learn the basics of JavaScript?

    Do you know any tutorial I could use for a start? I have difficulties to find a good approach.

    Thank you very much gumshoe2029 for your help!

  • My main problem in Post: "https://www.scirra.com/forum/how-do-i-gt-browser-game-lt_t178985"

    Hi,

    after I was searching for a while the forum and couldn’t find any solution for my problem, I’ll just ask my question here.

    I’ve started to design a browser game, beginning with some mind storming and working on paper. In the process I encountered a new problem I wasn’t thinking of before. The server.

    So far, I haven’t figured out any approach to handle the actions of all players on one server.

    In a single player game, it would suffice to read or write distinct data online of a SQL server.

    But how can I make global actions possible?

    The original idea was that some actions of the users were to be executed at 5 minute intervals, e.g. resource allocation.

    Of course, all actions should be continued while the user is offline.

  • Hi gumshoe2029,

    thanks a lot for your answer. However, I’m searching solutions for a Multiplayer Browser Game that is server based. The export of a single-player game or the presentation via webserver are not my problems.

    Like I mentioned in my article, I’m searching for a backend service.

  • Could somebody give me a short introduction to / assessment of the handling of Smartfox servers?

    Like I mentioned in my post

    scirra.com/forum/how-do-i-gt-browser-game-lt_t178985, I’m searching for a central server solution for an online browser game.

    When searching terms like “Browser Game”, “Game Development” or “Gameserver Engine” I’ve come across SmartFox servers (LINK).

    Does a browser game even require a server engine or do you have any other suggestions?

  • Hi,

    in an answer to my last post, "https://www.scirra.com/forum/how-do-i-gt-browser-game-lt_t178985" , I was told about FireBase.

    Is Firebase a good choice to solve my problem and can I host it by myself?

    Thank you!

  • [quote:1h4867hr]

    Danke ‘oosyrag’ für deine schnelle Antwort.

    Ich habe mir “firebase” mal grob angesehen, aber ich bin mir nicht ganz sicher wer nachher die Hoheit über den Server und die Daten hat. Ist es eine reine SaaS Anwendung?

    Ich habe noch einige Hinweise hier im Forum gefunden:

    AppWarp S2 Game Server

    • http://appwarps2.shephertz.com/

    Photon

    • https://www.photonengine.com/en-US/Photon

    SmartFox Server

    • http://www.smartfoxserver.com/

    appwarp

    • http://appwarp.shephertz.com/

    Ich selbst betreibe aktuell einen virtuellen Server mit einem Linux Betriebssystem und habe zum Testen auch einen smartfoxserver installiert. Allerdings fehlt mir das wissen im Umgang damit um ihn zu nutzen. Außerdem stellt sich mir immer noch die Frage, was ich in C2 umsetzen muss und was ich auf einem Server umsetzen müsste.

    [quote:1h4867hr]

    Thanks oosyrag for your quick answer.

    I was having a rough look at Firebase, but I’m unsure who will be in control of server and data in the end. Is it simply a SaaS application?

    I found some advice in this forum:

    AppWarp S2 Game Server

    • http://appwarps2.shephertz.com/

    Photon

    • https://www.photonengine.com/en-US/Photon

    SmartFox Server

    • http://www.smartfoxserver.com/

    appwarp

    • http://appwarp.shephertz.com/

    I’m running a Linux virtual server at the moment myself and installed a smartfoxserver for testing purposes. However, I don’t have the practical knowledge to really make use of it. In addition, I’m still asking myself which I’d have to implement by using C2 and which I’d have to run on a server.

  • [quote:208zoyoe]

    Hallo,

    ich habe mich eine Zeitlang im Forum umgesehen aber keine Lösung für mein Problem, bzw. meine Frage gefunden.

    Ich habe angefangen auf dem Papier und im Kopf ein Browsergame zu gestalten. Dabei bin ich auf ein Problem gestoßen über das ich mir so noch keine Gedanken gemacht hatte: der Server.

    Ich habe aktuell noch keinen Ansatz, wie ich die Handlungen der vielen Spieler über einen Server vereinen kann.

    In einem Singleplayer Spiel würde es reichen bestimmte Daten online von einem SQL Server zu lesen oder zu schreiben.

    Aber wie bekomme ich globale Aktionen umgesetzt?

    Angedacht war ursprünglich, dass einige Aktionen der User im 5 Minutentakt durchgeführt werden, z.B. Ressourcen Verteilung.

    Außerdem sollen natürlich Aktionen auch weiter laufen wenn der Spieler offline ist.

    [quote:208zoyoe]

    Hi,

    after I was searching for a while the forum and couldn’t find any solution for my problem, I’ll just ask my question here.

    I’ve started to design a browser game, beginning with some mind storming and working on paper. In the process I encountered a new problem I wasn’t thinking of before. The server.

    So far, I haven’t figured out any approach to handle the actions of all players on one server.

    In a single player game, it would suffice to read or write distinct data online of a SQL server.

    But how can I make global actions possible?

    The original idea was that some actions of the users were to be executed at 5 minute intervals, e.g. resource allocation.

    Of course, all actions should be continued while the user is offline.

  • 12 posts