lyorae's Forum Posts

  • I've been looking through the forums, but for some reason I can't find answers.

    How do you get the microphone to record and play? I've tried to ask for permission for microphone and then record, play and stop with different buttons.

    I'm still using C2 for the forseeable future. I still haven't decided to try out C3 yet as I don't like the pricing model. Although, some of the updates are starting to make the transition seem worth it. I've also started using Unreal engine, so that's another reason I'm unsure whether to care about Construct so much anymore.

  • I have enabled the microphone input and set up audio playback so it is faster than tick, now I just want to be able to record, playback and save audio.

  • Problem Description

    When exporting using the Node Desktop 'NW.js' export option, upon opening the exported game to play it there is an error and the game does not play.

    Attach a Capx

    Cannot attach a Capx that shows the problem. This is because I believe it is a problem with older projects being imported into the newer Beta. When exporting from a new project the files work completely fine. However, when using an older Capx to export I get an error.

    [attachment=0:3lw8gqax][/attachment:3lw8gqax]

    Description of Capx

    n/a

    Steps to Reproduce Bug

    • Step 1 - Open pre- r197 capx
    • Step 2 - export as Node JS
    • Step 3 - open game Observed Result Game displays error - see attachment Expected Result Game load Affected Browsers
      • Chrome: (NO)
      • FireFox: (NO)
      • Internet Explorer: (NO) Operating System and Service Pack Windows 7 Construct 2 Version ID r198
  • this error is still continuing, uploading is currenty impossible using any browser

  • I'm not sure if it is just my computer, but I seem to be having issues with uploading/editing games. Clicking on 'edit game' only sometimes extends the menu (as with other buttons on that menu). Once I do get to the upload or edit game menus they seem to only refresh themselves rather than open up the upload .zip box. I have also had other errors where I've gotten past all of the steps to submit a new game and then the image uploader stops working for the game image, in turn stopping the game from being published. I have tried using both Chrome and Firefox browsers and have the same effect on both browsers.

    Hi, could you please delete these games for me?

    http://www.scirra.com/arcade/addicting- ... enguin-pie

    https://www.scirra.com/arcade/addicting ... 209/mewchi

    http://www.scirra.com/arcade/addicting- ... eddon-demo

    http://www.scirra.com/arcade/addicting- ... 59/splodge

    Also, I was wondering if there is an error with the game uploader/updater as I seem to be having errors on my browser?

    thanks

  • Sorry, I don't as I updated recently, but the same issue was happening in 168. My parallax settings are at normal (100) as I haven't needed to change them.

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  • Problem Description

    When using layout scale it seems there is a misalignment between the mouse and touch objects. When using an event that relies upon the specifics of where you are clicking or touching the layout (such as creating an object where the user has clicked or touched, as in my case), then a created object will be in the completely wrong place.

    CAPX link here (because for some reason this form kept resetting when I tried to attach it here)

    http://www.scirra.com/arcade/addicting- ... dens-world

    Description of Capx

    This capx loads the whole game, using layout scale to resize layouts to fit the Scirra Arcade window constraints.

    It is the 'tutorial level' Event Sheet that you'll be interested in, specifically the 'HUD' Group.

    Steps to Reproduce Bug

    • Step 1 - Load tutorial Level
    • Step 2 - Use Space to attack small trees and collect wood
    • Step 3 - Once you have 4 or more wood, press 'U' to open menu and click on the bed
    • Step 4 - Click yes to build bed
    • Step 5 - You will be asked to click on the layout to choose where the bed will be built

    Observed Result

    The bed is built somewhere in the complete wrong place (usually off-screen)

    Expected Result

    The bed will be built where the user clicks usually (in a build without layout scaling)

    Affected Browsers

    • Chrome: YES
    • FireFox: YE)
    • Internet Explorer: YES

    Operating System and Service Pack

    ____ Your operating system and service pack ____

    Windows 7, latest SP I think

    Construct 2 Version ID

    R169

  • Hi I've previously published for Android and would be interested in working with you

  • sorry, resolved, its down to 'cell size' being just right

  • I think I posted this a few days ago, but my topic seems to have dissapeared or been deleted? o_O

    Anyway, I'm having trouble with using line of sight as a trigger for an NPC to start pathfinding its way towards the player. From what I can see, I have set it up correctly, however, only 1 of the NPC is reacting, whilst a clone of the same NPC will not budge an inch. I was wandering if someone might be able to take a look and see if they can spot the issue please? It is on the second layout entitled 'mountain' and the issue is with the 'beast' object, which is being used as the NPC.

    /editlink to game

  • Sorry, I would be interested to know what other people's solutions are that they have found for this, because I still cannot get it quite perfect :)

  • I am having trouble with this game that I am developing: drive.google.com/file/d/0B90T3h7C1aFMc1NHbGRvUjg2UFU/edit

    In the second layout I have 2 enemy NPC that look like rabbits. When the player goes into either one of their line of sight, the rabbit will give chase and attack the player. However, for some reason that I cannot fathom, only one of the rabbits is working correctly (the original) and the clone of that same rabbit will not detect line of sight or move.

    Do you have any suggestions, or is it possible that this is a bug, because I think I had both moving before I updated to the latest beta of C2.

  • Javascript error!

    Uncaught TypeError: Object#<object> has no method

    'createRuntime'

    localhost/, line121 (col 5)

    This is either a bug in Construct 2 or a problem in a third

    party plugin or behavour - please report it to the develop

    This is the message I got when I tried the game in r147 before updating to r148 hoping that would fix it.