lynesslim's Forum Posts

  • 4 posts
  • rexrainbow

    Again I believe the error is due to wrong filename issue. It can be fixed by simply renaming the file. No worries. Thanks a lot for your help.

    Yes it consumes 95% of CPU when I run it with my iPhone 6. Does that also mean that it is not suitable to be used to build mobile games?

    Another problem that I face is this, there is an obvious colour loss when I run it on my iphone.

    Apparently the colour is normal when I run it on an android. Any idea what causes this?

  • jomo

    rexrainbow

    Hey it works now! Turns out, as jomo pointed out. The problem is due to the capital letters. So it is advisable to rename all into small letter before importing into Construct 2 correct?

    Thank you guys very much for your time.

    Here's another problem, I tried launching the game in mobile. It has super low FPS and uses up 95% of CPU power. Is there anyway to optimize the performane?

  • rexrainbow

    How do I check whether the file path is correct? Sorry if it is a newbie question because I have tried to ensure all file path that I know of is correct. It is still not working.

    jomo

    By naming, do you mean I have to rename all the filename in the folder into small letter?

    This is the link to the game I uploaded on my server. goo.gl/FfQaSa

    As you can see, everything is loaded except the Live2D model. I wonder what's wrong.

    Here's the capx demo built using the demo provided by goo.gl/zmcnHP

    I would really appreciate if both of you are kind enough to have a look at it and tell me what did I do wrong.

    Thank you very much!

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  • Hello, thank you for such an amazing plugin. But I encountered several problems:

    1. Everything works fine in play test. But once I export it out and upload it to my server, live2D model doesn't show up. Is there any specific settings to be done during the export?

    2. When I tested it via iphone 6 using LAN, there is some colour loss on the model. Is there any way to fix it?

    3. Is FPS an issue if I were to build my game entirely based on Live2D?

    Your reply will be appreciated. Thank you.

  • 4 posts