Great suggestion, but I need it to be dynamic meaning that I don't want to increase speed every time anytouch is triggered as I am already doing that. What I want to do is that if someone is tapping faster, the falling matches to their skill level. If someone is really bad at the game, I want the objects to fall slower.
In other words, let's say the objects are falling at the rate of 300. If someone taps once every second, the rate stays at 300. If the person taps 3 every second, the falling rate speeds up, but never slows back down if they were to go back to once every second.