I can't seem to make an enemy instance get destroyed through using a function. It makes all enemies get destroy instead. Is there a way to use a function to pinpoint a specific instance of enemy?
CAPX
https://dl.dropboxusercontent.com/u/73836006/TempDestroyBox.capx
NicotineLL Thanks so much for your the help! However, that still won't work because although it will animate the overlay, the game will still freeze when going to layout 2. The only reason why this example looks smooth is because the example is very lightweight. When you have many more lines of code and more sprites, changing to another layout takes about 2.5-3 seconds.
Is there a way to have smooth layout changes with loading on non-web platform (Android app, IOS app, etc...)?
Currently, I have a image that says "Loading", but I can't animate it because during animation it freezes to load the next layout.
— Nuclear Throne was the game I was inspired by.
That looks like the very definition of fun! How about bigger guns and destructing environment?
That looks like the very definition of fun!
How about bigger guns and destructing environment?
Bigger guns will exist, but not destructible environments as it puts a damper on mobile performance.
Gypopothomas Thanks for the suggestion of gif maker. I found a different one called GifCam that seems to render a little cleaner and has more options.
Started on a new mobile game inspired by a similar game on Steam. You have to survive the hordes of enemies by picking up weapons and demolishing them. Feedback is welcome!
Gif preview:
How do you make a gif of your game versus posting a video?
Gypopothomas
This is really really good. Looking forward to this!
instinctvfx is this what you are looking for?
newt that's a good strategy. thanks!
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I have 4 boxes that change size when touching and go back to original size when not touching. It seems to work fine when swiping across the boxes from left to right and right to left. However, when swiping back and forth really fast, I sometimes get multiple boxes not at original size. How do I prevent this from happening?
https://dl.dropboxusercontent.com/u/73836006/glitchMultipleBoxes.capx
My favorite is Pyxel Edit
http://pyxeledit.com/
Asdasing Does this work for you?
https://dl.dropboxusercontent.com/u/73836006/enemyShoot.capx
Asdasing There's a few ways you can do this.
You can add a condition for "For each" along with your 'within range' condition. It'll check every single enemy separately to see if it is within range.
Also, you can set an instance variable to an enemy UID and use that to compare.