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Really excited for this to come over to stable release. Can't wait! :)
I've tried a few, but the apps leave a watermark on the gif. I mainly want the gif to post on twitter and instagram.
Thanks — I found a related issue here: https://www.construct.net/forum/construct-3/general-discussion-7/construct3-performance-after-p-137349
Really excited for this new C3 runtime!
For me, C2 had decent performance, but significantly better with Cocoon (60fps). With C3, it fell in comparison as I still have framerate issues with my game Ruffs Delivery (links below). That's why i'm looking forward to this new runtime as I hope it achieves 60fps!
Reference for performance:
https://play.google.com/store/apps/details?id=com.lumicreative.ruffsdelivery
https://itunes.apple.com/us/app/ruffs-delivery/id1434036286?ls=1&mt=8
Thanks!
I believe there was a performance update in one of the Betas that allow the processing to run in parallel of Browser, significantly improving the overall performance of games. Do we know when this will be in the Stable version?
Currently, my game runs slow on iPad:
Android version:
Just released on iOS as well!
Not completely solved on my end. Noticed these steps only work for certain instances. I have a couple other games where the same setup does not produce fullscreen. The best I can do is black bars on top and bottom.
Anyone else receive this error from GooglePlay after game has been published for a few days when you're not even using any achievements?
"Detected incorrect implementation. Your game has incorrectly implemented the following Play Games services: Achievements."
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Hey Bootfit, I'm continually having issues as well to get Leaderboards to work correctly in Construct 3. Let me know if you've figured out a way.
Main issue, Sign in dialog pops up, but then it closes and never signs the user in.