LukeW's Forum Posts

  • I think your app will get rejected from the store if you have a button like that in it.

  • I've had something similar happen to me with Google Drive. Sometimes, when doing 'save as' the default save directory will revert to the Google Drive base directory, rather than the current directory that the project was saved in. I didn't notice straight away and pressed saved, only to struggle to find it when going to open it later (on a different PC, so recent projects was no help).

    Happens occasionally, and now I remember to check which folder is being saved to when creating a new iteration of my project. *Maybe* this could be what you're seeing?

  • Are you using 'set color' or 'set effect parameter'? I found I had better luck getting this to work by changing the parameter value.

    You could also move the 'set color' action to an 'on created' event for the sprite.

  • What an amazing website. I'm enjoying checking out the demos, just to see how you do things. Thanks Dop!

  • Sure would be. Cheers

  • Not for a long time I imagine - still in the concept stage. I would like to have a working demo by the end of this year, but we'll see how that goes.

  • Made a journal for my game... took me longer than I'd have liked.

  • Yep, that makes it all work in debug mode the same as normal mode.

    Not sure why the other way only works in normal mode but I'll just avoid it from now on.

  • yup

  • moving the 'on start -> load array' function to the system event sheet (where the function is also kept) fixed this.

    Originally had the function call in my debugging event sheet as I plan to do all this at startup once I get that far.

    So it was easy to fix, but I'm still not 100% sure why it only became an issue in debug mode

  • Okay, this is a bit weird I think.

    I'm using an array to track quests in my game. Every time the quest gets updated, I use a function to append the text strings and then show that in a journal. All seemed to be working well, but I went to debug one of the function parameters to make sure I was happy with it, when I discovered that things act differently when running in debug mode.

    I thought it would be best to video this, with the game first being run in normal mode, then in debug mode, to demonstrate. You can see how the journal fills out in the first instance correctly, but when running the game in debug mode, it's clearing the cells. Not sure why this is happening, but I thought it was worth discussing. Tried it on multiple occasions, thinking that maybe I wasn't giving the array time to load in, but it happens like this everytime no matter what.

    What could be happening in C3 to make the debug mode act differently to the normal mode?

    Guess I should point out that this isn't really a problem for me atm, as it only happens when I try to fill the wrong cell in the array. Still, I found it interesting.

    youtu.be/M-zCr72VtMQ

  • Thanks Dop. I might check it out, though I'm trying to avoid add-ons for now if at all possible.

    Might just go with a generic oval shadow.

    Cheers

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  • Hi

    So I wanted to make some simple shadows in a top down style game, and thought I could do this using the Drawing Canvas object, grabbing the objects I want to cast a shadow for, painting them black and lowering their opacity, before skewing the objects and drawing them to screen.

    Most of this is easy enough to do, but I'm struggling to skew the objects before drawing them. Reading through the manual, I'm not even sure if this is possible, but thought I'd ask anyway.

    Here's a mockup of what I'm hoping to do with the shadows: