LukeW's Forum Posts

  • oh wow, that was easy.

    Lol, thanks dop!

  • gah! I got the drawingCanvas to work so that it takes the player's sprite away from the bottom when they're digging like I wanted, but now I'm having the issue that the drawingCanvas object won't draw as part of my depth system as it can't be added to the depth sorting family.

    So pretty much the same problem as the first method.

    :(

    Is there a way to add a sprite and an object like the canvas to the same family?

  • Thanks for the reply

    The three layer system sounds like it might be a major pain, especially when I do things like have multiple trees and the like overlaid on top of each... thinking it might struggle to accommodate for those types of scenarios.

    Never used drawingCanvas before, looks like it's time to delve into some tutorials :D

    Cheers

    -edit-

    er, so there's not a whole lot of information out there on how to capture a sprite and edit it in DrawingCanvas (at least if there is, I can't find it). If anyone has a link to how this is achieved, I'd love to see it.

    Cheers

  • Hi,

    So I want to be able to have the player dig a hold in a top down style game. Rather than make a million different digging animations, I just wanted to have 1 and then use a block with 'destination out' to hide the lower part of the player, and as they continue to dig, just shift them down by a pixel at a time, essentially giving the illusion that they are digging into the ground.

    However, it appears that something happens when objects are sorted by z order, and it mucks up the hiding block so that it only works when the player's y value is lower than any other z-sorted object.

    After a little more investigation, it appears that 'sort z order' changed the object's layer in game which, as this hiding method requires 'force own texture' to be on in the layer properties, would explain why this stops working. Is there a way around this?

    Included a .cp3 of the issue: dropbox.com/s/r86rebxpmneen0h/hiding%20player.c3p

    Cheers

  • hmmm, I already read the manual, but as far as I can tell, that's only referring to auto-tiling, which I mentioned in my first post is not something I want.

    However, words are important. I was searching 'brushes' and 'libraries' in Tiled docs, but it turns out 'stamps' was the word I needed.

    Found what I needed after all that.

  • I'm trying to build a library of brushes in Construct using tiles and I'm not sure if this is possible. Because of the tileset I'm currently working with, an auto-tiler isn't going to work, so I need to place things down by hand which is time consuming but gives a much nicer finish.

    I thought Tiled would have this feature but I can't for the life of me find it, and their forum is down.

    If anyone knows how to build tile brushes in either Construct 3 or Tiled, I'd love to hear it.

    For the record, GameMaker 2 has the brush builder, which is perfect for this sort of thing, but I'm not going to transition over to a different engine for the sake of saving a bit of time tiling. I did try to build a tileset in GM2 and export it, but no luck (surprise surprise) : docs2.yoyogames.com/source/_build/2_interface/1_editors/tilesets.html

    Cheers

  • ahh okay, thanks anyway.

  • yeah, exactly. and a second text that displays the name (player or bob).

    I know this should be fairly easy, but I'm struggling for some reason :/

  • That was generated from this:

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  • Hi LaurenceBedford, thanks for the reply.

    It's a program that generates a json file from an editor, which can then be imported into a number of toolkits.

    My issue is that I don't really have any experience using json and am struggling a bit with the existing docs. I know I need to use the ajax object to request the file, then use json to parse ajax.lastdata, but after that I'm lost.

    Here's a very simple example json generated by it:

    dropbox.com/s/u17sw9mjby3ocmz/test1.json

  • radmatt.itch.io/dialogue-designer

    Picked this up and I'm struggling to get even a simple dialogue file running in a test project.

    Has anyone had any luck using this program? It seems like a pretty cool little thing, kind of reminds me of Twine, but I have no idea how to implement it and the documentation doesn't really help.

    If anyone has a sample .cp3 that shows how to get this running then I'd buy them a beer.

    ***EDIT***

    I spent some time on this and made an example project. Looks like I owe myself a beer! :D

    construct.net/en/tutorials/dialogue-designer-construct-2624

  • I'll probably use OneDrive as the students are automatically given an account tied to their education accounts.

    Cheers

  • Not a bad idea, might have to use it.

    Thanks Jobel.

  • Due to the current shift to online-only learning around the world, I'm currently designing ways to teach my units with Construct 3 (thanks for the extra education codes too btw).

    This will run as a week-to-week unit, with each week covering a new aspect of a game that we'll be making together. I'll need to record myself building the game and provide unit outlines and all that.

    However, what I would like to be able to do is assess each student's work on a weekly basis to see if they were able to complete that week's task. Now, in our current educational portal, students can upload their .cp3 files, then I can download them and open them in C3 which will be fine. But I thought it would be cool if there was a way for my students to easily upload their weekly tasks to a private server that could only be accessed by us. Not only could I then play it through my browser (saving me the hassle of downloading/opening projects), but it would let other students play each other's projects and see how each one has interpreted the learning task.

    Is this something that can be easily set up? I'm kind of under the pump right now to build a bunch of units across subject areas, so I won't be able to spend days trying to get this working.

    Should I give up on this idea, or is it doable?

    Cheers

  • Awesome job!

    I did check my current licenses (I have two lots) and neither have increased to 100. Would this be because I had an active access code running up until a few minutes ago?