This is the best simulation of a retro, pseudo-3d racing game I have seen in construct. You can download the source file from here: alcex.itch.io/psuedo-3d-racer-in-construct-3 It is not performant though and is highly complex to implement. Ofcourse, now that we have 3D camera and mesh distortion there are likely many ways to implement it that are much more performant.
This is the best simulation of a retro, pseudo-3d racing game I have seen in construct. You can download the source file from here: alcex.itch.io/psuedo-3d-racer-in-construct-3
It is not performant though and is highly complex to implement.
Ofcourse, now that we have 3D camera and mesh distortion there are likely many ways to implement it that are much more performant.
Wow that's so cool! Amazing, will definitely look into it right now, see what can be done about performance, seems to me the draw distance is high for example, could have some kind of foggy BG to have a shorter and yet nice DD.
Thanks a lot!
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Hi everyone!
I'd like to know from you, what would be the best aproach to such racing game design?
If you are not familiar with the road rash series, it's like this:
c.tenor.com/Q1qZLJtvt1cAAAAC/sega-genesis-electronic-arts.gif
So many other games are like this, but road rash comes to my mind. Now since
these games have a start and end to each race, I could do a gigantic tall image for the track and scroll it but that is so unproductive, uneffective...
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Helloooo everyone!
I am new around, have some experience with C, C++, Python and Java, coded some C games and
helped in 2 emulators in the past! Hope I can achieve some good things around.
Cheers!!!