This is the best simulation of a retro, pseudo-3d racing game I have seen in construct. You can download the source file from here: alcex.itch.io/psuedo-3d-racer-in-construct-3
It is not performant though and is highly complex to implement.
Ofcourse, now that we have 3D camera and mesh distortion there are likely many ways to implement it that are much more performant.
Wow that's so cool! Amazing, will definitely look into it right now, see what can be done about performance, seems to me the draw distance is high for example, could have some kind of foggy BG to have a shorter and yet nice DD.
Thanks a lot!