ludei's Forum Posts

  • Hi czar

    We are changing the way a audio gets loaded into CocoonJS, this should speed up any game on iPad 1 and iPhone 3Gs. However, other features like "texture reduction" can make your game work better on old devices or devices with lesser RAM.

    Try to select "Texture reducer -> above 64" before loading a game in the CocoonJS launcher.

    Regards

  • Dear Construct 2 users

    We read all your comments very carefully and appreciate your interest in our platform. Us at Ludei?s engineering team do our best to move the platform forward both for Construct 2 and other frameworks. We believe CocoonJS is the best HTML5 platform for mobile developers, and our platform fuels more than 400 iOS and Android game titles, from both Construct 2 and several other HTML5 frameworks.

    Although Ludei and Scirra work together to provide you with a seamless experience to deploy your games to mobile, we are two completely separate companies. Ludei is free to use at the moment and we are not taking any revenue from Scirra in any way. All the efforts we are making are just because we believe in the Construct 2 community and because we know our platform needs to improve to be the best HTML5 solution in the market.

    During the last three months we have been changing the way we work internally, focusing on releasing much more stable and frequent CocoonJS builds. We keep adding features and fixing bugs every week, and we want to deliver these improvements to you all as fast as possible. We have a great team of engineers working full-time on CocoonJS.

    We have been updating the CocoonJS plugin for Construct 2, fixing the in-apps and ads systems. A new version of this plugin will be released in the coming weeks. The extensions, yet not gorgeously documented, have associated demo code, which can be used as a generic code base.

    These are some of the tasks we are working on, which are really important for Construct 2 users:

    • Better audio support. We released CocoonJS 1.4 with a new audio system, which now allows you to use different properties of the audio object like "currentTime". However, the new implementation lacks some features and we?re working to improve that. Part of our engineering team is working exclusively on this problem. We have done great improvements in this area and expect to solve all major issues soon.
    • Some rendering bugs are being solved, like the 9-path bug which causes some games to render incorrectly in CocoonJS.
    • WebGL is an experimental feature. We are aware that the Gangnam style demo doesn't work correctly on some devices. This is an experimental feature and we knew some rendering issues could arise with this demo. It?s also important to remark that other WebGL demos like Space Blaster run at a solid 60fps in lots of devices! We think that this is really important for the Construct 2 community as visual effects like explosions and other WebGL effects work smoothly on CocoonJS. Despite that, Construct 2 users have a benefit of a 2x performance boost with such experimental feature.

    CocoonJS is a free platform for now and we are pushing hard to have a really stable platform to develop HTML5 games. CocoonJS is not, however, a service bundled with Construct 2 in any way, and every bit of support we?re giving Scirra and the Construct 2 community has been free of charge, just because we believe in the community and its potential to deliver great games. We work hard so you can smoothly deploy your games with CocoonJS, but we don?t have the resources needed to provide personalized support for every Construct 2 user using our platform, yet we try to.

    In the next months we?ll be focused on improving communication with users, better documentation, tutorials and a new revamped website that you will love.

    We take your opinions very seriously and we are doing our best to be the perfect technology to deploy HTML5 games on mobile devices with the best user experience.

    Thank you for your support,

    The Ludei team.

  • Dear all,

    Great news, We solved the sprite font bug in our cloud compiler system, also we have sent a new version of the CocoonJS launcher to Google Play, however it will take a few hours to be approved by Google.

    uadeveloper shaircast Radagar, We are also aware of the ads problems. Seems that Construct 2 is using a old version of our JSExtensions, we will keep you updated on this issue.

    Thank you for your patience and sorry for any inconvenience.

  • Dear all,

    When reporting bugs related to the new version of cocoonJS, we appreciate very much the version of construct you're using and if it's a beta or not. The mobile you're testing in is important also, because there are some integrated graphic cards in some mobile devices that are known to have bugs in their drivers, what is out of our area of influence.

    This helps us a lot in the testing process.

  • Dear all,

    Thank you for your reports.

    The problem with the applications that were executed only once has been solved in the cloud compiler. You can test now the cloud compiler and the problem will be fixed.

    Thank you for your patience.

  • Hello everyone,

    We just found the bug why the second time Android APKs generated with the new cloud do not execute. We will try to provide a fix by tomorrow. Sorry for the inconveniences.

    About graphical issues, we are trying to check along with Scirra if there is a way to disable WebGL on those games where these problems happen. Canvas is still a great option and has been much more thoroughly tested along with Construct2.

    We are still working on identifying the bugs on this release that you are reporting and hopefully they will be solved anytime soon.

    Once again, sorry for the inconveniences.

    Ludei.

  • Hello everyone,

    Really sorry to read some of you are experiencing problems with the new release. We have tested plenty of Construct2 based games and even worked really close with Scirra to test the WebGL implementation. Of course we haven't been able to test ALL the Construct2 features and some things might be still buggy. I know you have been waiting for the update long (we can assure you we would have loved to release it earlier) but we will do everything that is within our reach to help solve this problems. Please, use the support email and forms for reporting bugs.

    Ludei.

  • Dear all,

    The performance improvements comes from webGL support.

    The team here is very happy with all your comments.

    For those who are experiencing problems with text fonts, the workaround is to create a small image containing the text, as a simulation of the button.

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  • Dear all,

    The new version is almost here. It's a matter of a few days. We prefer not to release on friday...

    You'll see the huge changelog <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Hi!

    I ask this on C2 forums cause Ludei's forums are kinda dead. I tried to ask this question there but nobody answered. So i thought someone here might have solution for my problem.

    Apologies for not being as available as we want. We're doing final tests to the new release, and we're a bit overloaded   <img src="smileys/smiley18.gif" border="0" align="middle" />

  • Hi triks,

    PLease could you check the last version and confirm the error?

    Thank you.

  • Hi Mirdov, did you check the last version of the launcher?

    Please test and come to us with your progress.

    You can get support in techsupportswd@ludei.com

  • delgado, you've got our attention <img src="smileys/smiley2.gif" border="0" align="middle" />

    If you're getting problems and don't want to publish your source code, send us an email to devsupporthrt@ludei.com

    Hope we'll be able to help you

  • , nemo, bon4ire, thanks for the support!

    czar 2D tests are performed in a Nexus One with android 2.3.7. Below that, we can't promise acceptable framerates.

  • we don't have a fixed date, but we hope it'll be next week.