ludei's Forum Posts

  • We track Scirra forum every time we can, but we prefer if you could use the community for the issues related to the cloud, compilations, etc... and the Github for everything related to the plugin, such as this solved issue.

    Thanks for the suggestion, Aphrodite, we will update the signature.

  • Hello,

    In the last commit we have included the Logout feature for all the social services included in the plugin.

    https://github.com/ludei/Construct-2-plugin/commit/de2e3821ffcf4ba4a42b5b1e8dd488e33c3224fe

    About the memory management, we are about to publish the results both in our blog and in the forum.

    Regards.

  • Hello,

    In this .capx provided with the latest plugin you will find an example about it.

    The expressions showed in the following picture are those ones you are missing:

    Expressions:

    CocoonJSAds.PurchaseProductId
    CocoonJSAds.PurchaseTransactionId[/code:1mwl8usn]
    However, it is up to you to keep them in memory if you want to consume them later. 
    
    Here is the link to the complete example: 
    [url]https://github.com/ludei/Construct-2-plugin/tree/master/capx[/url]
    
    Cheers.
  • Then who should answer for his plugin?

    Well, you can ask the same question in our community or in the Github where you can download our plugin. If you are so convinced that it belongs exclusively to us even if we insist on we have it on Github because we want to foment contribution, then ask directly to us. We are not a huge company, so we can't attend all the messages on this Forum. The community and Github are the direct channels for contacting us, and we will receive the notifications.

  • Hello,

    We found that updating Construct 2 replaces all the contents of the folder where Construct 2 is installed, so every time that you install a new beta/stable, Construct 2 installs the old version of our plugin that is still being distributed with Construct 2.

    The solution is really easy, every time you reinstall Construct 2, download the latest version of our plugin from Github (https://github.com/ludei/Construct-2-plugin) and follow the install guidelines to install it in your computer.

    We made these steps and the problem is solved for us.

    Regards,

    Ludei Team.

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  • Hello everyone,

    We still are investigating the memory management issue with the .capx provided by

    Apart from that, as we said in the previous posts, we updated the plugin in order to support Facebook features through the Social Interface:

    https://github.com/ludei/Construct-2-plugin/commit/040c6e61845a5f3256fc29580e8d0e1d8b08298a

    We will keep you inform regarding the other issue.

    Ludei Team.

  • Hello,

    What about memory management?

    Some days ago, we published in the "How do I..." forum regarding the flickering screen and we said we were doing some research about the memory management. Well, we are right now working on it. Could anyone please provide us with a really heavy .capx for our testing?

    Vuuv, we are also taking into account your hint. If you can send us your project, we will be glad to do some testing with it too.

    Regards.

  • Hello,

    Im not sure how i should update my apps?

    Just recompile your project and the fix will be included automatically in the new compilation .

    Regards.

  • Hello,

    The Game Center was fixed few days ago:

    https://github.com/LibelulaV/Construct-2-plugin/commit/cc6bcc29f65c00ffb1d196c75635e4d07881dbcd

    This is the complete post about the new JS Plugins: http://blog.ludei.com/new-cocoonjs-plugins-are-here/

    And the new documentation, just in case, as only the features are listed in the first post: http://doc.ludei.com/3.0.0/

    This is the post about C2 Plugin: http://blog.ludei.com/cocoonjs-updates-for-c2-developers/

    Remember that we are not constantly checking this forum, so if you are interested in our progress, the right place for asking is here: http://support.ludei.com/hc/communities/public/topics

    We will be glad to help .

    Ludei team.

  • Hello again,

    The fix is ready and updated .

    Regards.

  • Hello everyone,

    As Ashley has already said, Canvas+ (previously known as CocoonJS) is not a complete browser. It is designed for high performance on canvas and WebGL based projects. In order to support DOM and other HTML elements, CocoonJS offers other runtime choices like Webview and Webview+. And we are also working on integrating Crosswalk and other runtimes. That should provide you with the right tool for the job in all kind of projects.

    Regards,

    Ludei team.

  • Hello,

    Anyone knows if CocoonJS will update to the new Apache Cordova 3.5.1?

    We are currently working on the fix. We will publish it as soon it is ready.

    Regards.

  • Hello,

    • You have to configure your Scores/Achievements in Google Developer Website.
    • It is not managed on CocoonJS side.
    • You can upload the apk, once it is signed and aligned, to Google Play in beta in order to do some testing.
    • You can compile a Custom Launcher and upload that app in beta.

    Cheers.

  • Hello,

    In this article about the launcher there are two sections (one for iOS and another one for android) that can help you with this issue. They explain how to store your zip files inside your device.

    http://support.ludei.com/hc/en-us/artic ... user-guide

    If what you want is to use an external link, I recommend you to install node.js and create a local server using the command http-server in the folder where your zip file is stored. Then you can introduce the IP address in the launcher (i.e: MY_IP:MY_PORT/NAME.zip) and you don't need to upload the file once and again to dropbox.

    You can download it from here: http://nodejs.org/

    Hope this helps!

    Regards.

  • Hello,

    ...the same here

    video plugin works on browser but not on iOS mobile with cocoonjs launcher (2.0.1)

    there is any chance to fix this? ludei will support video in the future?

    thanks

    You can use the System Webview. This environment supports video, but Canvas+ it doesn't.

    About the blanck screen:

    I´ve tested the video object on browser and it runs ok. When I exported to CocoonJS, on the ipad (using the app) I got a blank screen and an error message: Not implemented createElement: video.

    So, am I doing something wrong or the video object cannot be used on mobile devices yet?

    Basically a blank screen in CocoonJS means that your are not drawing anything into the canvas. This could happen for different reasons and there is no a common way to reproduce this problem. The following steps could help you to locate the problem:

    • Check if there is any error in the console ( By opening the Debug Service )
    • Use the “adb logcat” command on Android and the Device Log on the organizer for iOS to see the system debug output.

    However, it seems it is because of the features in Canvas+. Please, try again in the System Webview. You can configure this option through the Cloud Compiler.

    Regards.