luckyrawatlucky's Forum Posts

  • Problem Description

    I have buy new pc

    1TB HDD

    8GB Ram 64bit

    i3 4th Gen

    problem is

    when i start C2 it crashes each time.

    Expected Result

    C2 should open to do some work

    Operating System and Service Pack

    i have window 7, 64bit

    Construct 2 Version ID

    218

  • i have create graphics for this but in the C2

    graphics is a frame only means sprite only

    .

    i want how to collide ball within the initial walls of graphics

  • What kind of maze game exactly? We can't help unless you give more information.

    https://www.dropbox.com/s/zjtpujj48mxl4gm/63d78e94-60c9-4e34-8f0e-b9d0211969b0.jpg?dl=0

  • any idea of making maze puzzle game

  • this is cool

    its saving

    but could you explain with comment in each event that what is that doing with command

    so that i can grab it for my practice

  • in this file every instance is counting by a text file

    but now i want every instance should be remembered by local storage

    then how it could be possible ???

  • A Template comes with Construct 2 ... Instance variable: Level Begineer

    in this Template each instance has their own click counting separately

    .

    But if i want to remember

    means i want to save all click of each instance with local storage

    than how we can do it

    .

    i have try this by myself but it saving only one "highest click" for each instance.

    pls tell me how we can do this

  • what type of effect u want to apply in your layout

    if it is screen shaking or like something

    You should use ScrollTo behaviour

    it has shake event

  • i was doing decreasing width but it decreases cannon's tires too

  • Seems simple enough. Just play the expanding cannon ball animation and check for the last frame of the animation, then spawn a normal ball.

    means i have to create cannons in two parts

    one stable and another for animation

  • its Warp

    sorry my mistake

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  • yes off course this would be the first option

    but if i have 6 frames of cannons then it became a huge problem for me

    i know something about warp system that can do the similar thing

    but in Construct 2 warp is different

    so i ask this question

    may be here are some another way

  • is their any way of doing this

    when we fire a ball from cannon

    before spawning a ball, cannon become fatty and then release ball and then become normal

    mostly used in cartoon programs

    hope it is understandable

  • Hi LittleStain !

    i am studying file you had sent to me

    here are some line that i do not understanding what they does

    7. pick instance with UID <B>NotAvailable.SpriteUID<B/>

    10. set SpriteUID to Background.UID

    OK pick instance with Unique ID means we get a unique ID for Background

    what is Background.UID

    then what it does and how we get it

  • yes this is exactly what i want

    i was doing this in a wrong way

    it is a different way

    thanks again mate

    i'll come back again with next question soon

    .

    for now i'll do some experiments with this example

    you helping me a lot

    from the beginning of learning construct 2 i was facing this problem

    firstly i stuck with webstorage

    after one month work with tutorials & forum i was able to understand little about webstorage but it bad news comes that webstorage is now depreciated and now is replaced with local storage

    i was just going to give it up

    but no i decide to do it again

    learn again

    you guys are here helping us who has no knowledge about this

    thanks once again