luckyrawatlucky's Forum Posts

  • if i remove container items it also removing from another layout

    i tried to import every sprite to loading layout and preview it

    A black screen for few seconds (seems like loading in black screen) and no loading bar process and Just appeared completed loading then it did not load again for another layout.

  • dop2000

    I know the reason behind slow loading. I just want this loading on startup in another layout where i make loading screen. but it loads after loading complete when is switch to layout 1

    problem is all layout loads separately, when we switch to them. Is their any way to do all layout loading at once?

    and all the 600 sprites in 1 container because i used spriter for all animations in one spriter file. there are A-Z animations and each letter contains 5-6 Animation and each of that animation contains 10-15 sprites.

    But there will no impact on performance if I do all animation separately, means Animation for each letter on different Sprite project

  • Thanks BadMario

    dop2000 help me and now i have working events

    but you can help me on another thing

    my project contains more than 650 images, So obviously loading issue.

    but I am not asking to reduce it.

    I have 2 layout

    Layout 1 have all 600 images and

    Layout 2 have a custom loading screen and a play button

    when loading complete then Play button appears.

    The Problem is loading screen loads everything quickly but when i click to play button and go to layout 1 it takes loading time.

    So i am asking here, Is that possible to do all the loading from the layout 2 where i made custom loading screen. and do not load when i go to layout 1.

    Is there any Idea?

    and yes I know i have to make custom loading screen in Layout 1. then i have to to pause and resume thing which will go complicated So i will do this when i will have no other option.

  • dop2000

    did you get mail?

  • dop2000

    email send

  • we can do screen sharing if you never mind

    i did 1 thing which worked

    i did copy and paste 63,64,65 event

    and keep mouse condition and compare condition separately which worked but now getting 1 problem

    comparing condition works only once because i added trigger once but if i remove trigger once then scaling down didn't works

    can you look via team viewer?

    https://www.dropbox.com/s/0s44fnriidyenzv/help.jpg?raw=1

  • scale up is happening but scale down is not happening

  • by clicking letter directly. It working but i am not scaling them with clicks only

    i am scaling letters

    1) when i click letter directly or

    2) when letter's value is equals to my animations.

    https://www.dropbox.com/s/0s44fnriidyenzv/help.jpg?raw=1[/img]

    https://www.dropbox.com/s/0s44fnriidyenzv/help.jpg?raw=1

  • construct made very difficult to post GIF image

    GIF

    I want to get similar result but failed

    i used LiteTween Behavior for scaling up and down

    I am able to do scale up. but failed to scale down.

    i have made animations in Spriter

    Entity name A and the few animations then entity name B and animation till Z. Everything imported in Construct 2

    so i want to do is

    when i play animation of "A" and when last animation of "A" finished move to be by highlighting B alphabet

  • I have animated object and i want it to animate inside mask

    is that possible?

  • Thanks for reply

    is their any tutorials for using paster?

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  • is there any possibility of doing masking in C2 or C3

    any plugin or something ?

    https://www.dropbox.com/s/3866958zsg7x3ul/masking.jpg

  • this works but still getting some problems

    But First Let me explain the actual thing

    I have canvas plugin inserted 200x200

    then did 48 copied and scattered randomly in layout

    I added sprite with small size which i used for click

    I set them all in front of all scattered canvas

    Now i am able to drag

    but this formula doesn't work when some canvas are overlapped

    My Event system is

    When Mouse Left click on Canvas

    == Cursor is over sprite

    == Sprite is overlapping with Canvas >> Canvas DragDrop Enabled

    ++ Else >> Disabled

    Every tick >> Set Sprite Position to Canvas

  • I have an image and instances and given drag & drop behavior

    I want that If i click near the border of image then do not Drag But if click far from border inside then drag

    I hope you understand what i want to explain

    Image Sample attached

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