luckyrawatlucky's Forum Posts

  • FYI> 10 Animations on one object will slow your Game.

    actually i have 17 animation in 1 object each has only 4 frames of 200 x 200px each

  • You do not have permission to view this post

  • Thanks this is exactly what i want and I should give more focus on loops.

    thanks again

  • I have a "obj-A" with 10 animations and each animation has 4 frames. I have another "obj-B" with single frame.

    I pasted "obj-B" 8 times in the layout.

    On start of the layout i created "obj-A" 8x4 = 32 times.

    Now i want to place 32 "obj-A" over 8 "obj-B" instances. which means 4 "obj-A" will be over single"obj-B'. and these 4 "obj-A" will be 4 frames of same animation.

    example file

  • Hi Nepeo

    is there a way to create multiple permutation table?

    i have 2 different objects which needs 2 different permutation table.

    if i create a new permutation table then how can i follow both old and new sequence?

  • getting 1 more issue

    I did 6 copies of Spriter animation in the layout and on start of the layout i picked few random animations and flipped to x axis. then later on specific conditions i changed scale ratio of Spriter object. but it also affecting "flip x axis". If i choose "don't flip x axis" then it sets all animations to its normal state (which is not flipped) which i did flip at startup.

  • lucid

    zelevation not showing in the property bar > common

  • lucid

    getting C3 crash when i drag Spriter plugin object to timeline for animation.

    Error report information

    Type: unhandled exception

    File: editor.construct.net/r168/main.js, line 2, col 126705

    Message: Uncaught Error: invalid property id 'initial-animation'

    Stack: Error: invalid property id 'initial-animation' at i.ǃFl (https://editor.construct.net/r168/projectResources.js:1:187918) at Object.ǃEst (https://editor.construct.net/r168/components/bars/timelineBar/timelineBar.js:1:72554) at new (https://editor.construct.net/r168/components/bars/timelineBar/timelineBar.js:1:66965) at Function.ǃf (https://editor.construct.net/r168/main.js:2:126684) at l.ǃllB (https://editor.construct.net/r168/components/bars/timelineBar/timelineBar.js:1:57326) at l.ǃlFD (https://editor.construct.net/r168/components/bars/timelineBar/timelineBar.js:1:57195) at l.ǃFTT (https://editor.construct.net/r168/components/bars/timelineBar/timelineBar.js:1:38316) at Array. (https://editor.construct.net/r168/components/bars/timelineBar/timelineBar.js:1:33285) at Object.ǃEbJ (https://editor.construct.net/r168/main.js:2:195033) at Object.dispatchEvent (https://editor.construct.net/r168/main.js:2:192901)

    Construct 3 version: r168

    URL: editor.construct.net/r168

    Date: Sun Sep 29 2019 13:20:30 GMT+0530 (India Standard Time)

    Uptime: 26.1 s

    Platform information

    Browser: NW.js

    Browser version: 0.41.0

    Browser engine: Chromium

    Browser architecture: 64-bit

    Context: nwjs

    Operating system: Windows

    Operating system version: 10

    Operating system architecture: 64-bit

    Device type: desktop

    Device pixel ratio: 1

    Logical CPU cores: 12

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (@ac9418ba9c3bd7f6baaffa0b055dfe147e0f8364) NWjs/0.41.0 (like Chrome/77.0.3865.75)

    C3 release: r168 (beta)

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: yes

    Supports highp precision: yes

    Vendor: Google Inc.

    Renderer: ANGLE (NVIDIA GeForce GTX 1060 6GB Direct3D11 vs_5_0 ps_5_0)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 1024

    Extensions: EXT_color_buffer_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_filter_anisotropic, KHR_parallel_shader_compile, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context

  • in Spriter software if you add predefined easing tween in (easing curve editor) then it will be so good. When i do animations in spriter. easing were always my problem.

  • Thanks lucid

    now i got it working, i was using name that it gets after it's imported into C3.

    Thank you so much.

    What is the difference between "Pin C2 Object to Spriter object" and "Set C2 Object to Spriter object".

    I tried both and both are doing same thing. what exactly difference between them.

    btw "Pin C2 Object..." should rename as "Pin C3 Object..."

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • not working, may be i am doing something wrong.

    can you guide me what are steps?

    my steps are

    On start of the layout > pin sprite's position to "spriter object"

    i also tried

    On initialised > pin sprite's position to "spriter object"

    not working

  • lucid I have installed the latest version of spriter plugin but in the Construct 3 addon manager always showing its version 2019.21.02 to me.

    still version showing 2019.21.02.

  • hi lucid

    have you looked into this ?

    3) "Pin C2 Object to Spriter Object" & "Set C2 Object to Spriter Object" not working.

  • Oh! I found it. for some reason i was not able to select x, y and red - 2 in timeline. i did restart browser and then able to select it. So now its working perfectly.

    there is one thing to notice. When Editing mode is off then object is positioned to the ending state of the animation. It should positioned to the beginning state.

    Thanks Again

  • No I did not set any Track ID, I did not see anything there to set track ID in Timeline.

    file