lucid
getting C3 crash when i drag Spriter plugin object to timeline for animation.
Error report information
Type: unhandled exception
File: editor.construct.net/r168/main.js, line 2, col 126705
Message: Uncaught Error: invalid property id 'initial-animation'
Stack: Error: invalid property id 'initial-animation' at i.ǃFl (https://editor.construct.net/r168/projectResources.js:1:187918) at Object.ǃEst (https://editor.construct.net/r168/components/bars/timelineBar/timelineBar.js:1:72554) at new (https://editor.construct.net/r168/components/bars/timelineBar/timelineBar.js:1:66965) at Function.ǃf (https://editor.construct.net/r168/main.js:2:126684) at l.ǃllB (https://editor.construct.net/r168/components/bars/timelineBar/timelineBar.js:1:57326) at l.ǃlFD (https://editor.construct.net/r168/components/bars/timelineBar/timelineBar.js:1:57195) at l.ǃFTT (https://editor.construct.net/r168/components/bars/timelineBar/timelineBar.js:1:38316) at Array. (https://editor.construct.net/r168/components/bars/timelineBar/timelineBar.js:1:33285) at Object.ǃEbJ (https://editor.construct.net/r168/main.js:2:195033) at Object.dispatchEvent (https://editor.construct.net/r168/main.js:2:192901)
Construct 3 version: r168
URL: editor.construct.net/r168
Date: Sun Sep 29 2019 13:20:30 GMT+0530 (India Standard Time)
Uptime: 26.1 s
Platform information
Browser: NW.js
Browser version: 0.41.0
Browser engine: Chromium
Browser architecture: 64-bit
Context: nwjs
Operating system: Windows
Operating system version: 10
Operating system architecture: 64-bit
Device type: desktop
Device pixel ratio: 1
Logical CPU cores: 12
Approx. device memory: 8 GB
User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (@ac9418ba9c3bd7f6baaffa0b055dfe147e0f8364) NWjs/0.41.0 (like Chrome/77.0.3865.75)
C3 release: r168 (beta)
Language setting: en-US
WebGL information
Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)
Numeric version: 2
Supports NPOT textures: yes
Supports GPU profiling: yes
Supports highp precision: yes
Vendor: Google Inc.
Renderer: ANGLE (NVIDIA GeForce GTX 1060 6GB Direct3D11 vs_5_0 ps_5_0)
Major performance caveat: no
Maximum texture size: 16384
Point size range: 1 to 1024
Extensions: EXT_color_buffer_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_filter_anisotropic, KHR_parallel_shader_compile, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context