lucid's Forum Posts

  • when you spawn a new object it is automatically picked so if you want to do something to newly created objects, just put the actions after their creation, ie:

    System.CreateObject(sprite)

    sprite.x = 50

    will move only the new sprite.x to 50

    ondestroy has no logical context for construct objects that I can think of in events. other than an idiosyncratic bug that allows you to access object information after it's destruction for the remainder of the tick, you can't really do anything to a destroyed object, so anything you want to do after destroying an object, just put the action after the destroyobject action

    edit : and welcome to scirra!

  • Nice i can't wait to test this

    By the way what is Terraria, is that a new game you have made?

    http://www.terraria.org/

    looks like a 2d minecraft type thing

  • for those that don't know. A Game of Thrones is an awesome new(5 episodes in) high fantasy series on HBO based on the books of the same name. 9.4 on imdb with over 9,000 votes. Acting, directing, script, costumes, sets, effects, music, and sound are all feature film quality. The books and author (george r r martin) are highly regarded among fans of the genre.

  • http://killyourculture.com/store/2011/0 ... y-21-2011/

    phew, that was a close one, but we made it through. good thing, too. I really wanted to finish my project before the end of time

  • I'm not sure why you say that newt. every newcomer asks basic questions when they first get here, and I haven't found his to be more noobish than average.

    , what version of windows are you running?

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  • what behaviors does it have

    what type of input are you using

  • the default directories where it exports are not into your main construct directory, from the actual sdk directory its:

    ..\..\IDE\Plugins\Template.csx

    ..\..\IDE\Plugins\Runtime\Template.csx

    copy those to the construct\plugins\, and construct\plugins\runtime\ directory to find it in construct

    to change where it saves and the names of the files go to

    project-Template SDK properties: Configuration properties - linker,

    and then it's under 'output file'

    you'll have to do this for both the Release, and Runtime versions, that you select in the dropdown box of the properties dialogue

    also, for these plugin development questions, the appropriate forum is:

    construct engineering

    you'll probably get a quicker answer, too, since we don't get much action there

    also, not sure how relevant this is to your level of programming knowledge, but don't hesitate to ask very basic questions. a couple of us (myself included) basically learned to program c++ using the plugin sdk

  • 56k

    re you really on 56k?

    also, although this is cool to look at and the detail is incredible. I was disappointed when i read the about description. I was thinking it was some revolutionary new lens technology on some experimental $100,000 camera. it's a robot arm that takes a bunch of pictures that were spliced together later. I think they did a great job, and it's an accomplishment in itself given all the factors they dealt with, but still not as exciting

  • some of this might seem obvious, but it wasn't to me at first so ill share it anyhow.

    In workflowy, hitting tab will indent your current item to a subitem of the previous, it works regardless of the cursor position. Shift tab unindents. In mobile browsers there are >>'s to indent and unindent. Backspacing the bullet point erases the item. And enter of course completes the item and starts a new one at the same level of indentation. I believe this was covered in the intro video, but the crosshair on the right side is used to drag and drop events. if there is a way to do this in mobile browsers, I haven't figured it out yet

  • Yeah, steven, that's one of the great things about these todo lists. I've quit around that stage many times before. Just brainstorm what's keeping your game from feeling complete, put all these steps down on workflowy.com(or whichever). each one that can't be finished in a single sitting, think of all the steps to complete it, and put those as substeps, if one of those is too large break it down again into substeps. Even if the step is "ask on scirra forum how to do whatever. When you sit down to work, choose from your toplist which you'd like to work on next to work on.. Even when you think you have a clear idea in your head about how to proceed, getting it out of your head and onto a list you can trust to be around when you need it frees up your concentration, and helps you to focus more thoroughly on the next task at hand

  • So I think http://workflowy.com is the best one I've found, its absolutely perfect for me, its already helping me so much. Has a fantastic UI, and all the features I need.

    thanks alspal. this is the one I'm going to go with as well. there's no way I can do time estimates and due dates at this point. I do like being able to prioritize, but the simplicity here is key, superminimalist. Also, none of the other sites worked well on my android phone, and the ones that had apps that synced with them had apps that were inexcusably annoying to use, where the whole time I'm just struggling to get it to do something simple because of buggy horrific ui. This one works like a charm on android, all features, and has the first mobile version of a page I don't have to scoff at and quickly change to the desktop version

    thanks again. now I'm back to having everything free. which is just about what I can afford right now

  • There is a world size limit I can tweak for the next build. unfortunately, the version of box2d construct uses does not have the option for a limitless world. It might be possible if you're already doing some specialized stuff most likely to get infinite space, to pull a trick where you move all objects back to a closer part of the layout when you approach it, or destroy objects when they reach a certain distance, and recreate them when you get close enough with your ship that you will shift the world back to the origin

  • there are quite a few. I have to leave to work soon, so I can't look through all these yet, but there's quite a few, and I'm sure at least some of them are as good as they say and support subtasks. there's a bunch linked to in these threads:

    http://webapps.stackexchange.com/questi ... h-subtasks

    http://webapps.stackexchange.com/questi ... -list-apps

    and I started reading the link dravenx, and i will finish later. definitely seems relevant, thank you.

    and thanks everyone else for the todo list links. I think I'll migrate my list over to one of the free ones. I don't feel like paying even a few bucks if there are free alternatives, and it turns out the svn part of assembla is free I think. it's the projectmanagement stuff that has the monthly fee.

  • oh yeah..what quazi said. personally, I find the built in bone animation behavior to be very awkward to use, but I wasn't suggesting you try and make a full animator like the one I'm working on. I was saying that when it's released it will be a way to achieve that type of animation. that's a ways off though, so yeah, probably regular bone animation would be fun to mess around with, and maybe you'll have better luck with it than I did