lucid's Forum Posts

  • Yeah, I like seeing and having sigs, not just for useful reasons...

    Is the issue just loadtimes and readability? Or the image of the site, and wanting it to be professional?   For the first two, I think a prominent don't show signatures option somewhere would work, along with a 90pix vertical limit...also, with your web knowhow, couldn't you just make it the last thing that loads? And also have that 100k size limit or whatever the last site had.   Even on my phone I never really had speed issues with scirra forum

  • The second one is corrent, but you forgot the '.' in ".png"

  • yes! yes!, make it so if you have a rep of at least 4,428 :)

  • but I'm afraid for them in the upgrade they will be all disabled.

    nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo!

    now...I know I've been the one defending the changes...but this....now you go too far!!! for those of us that never leave the house, our sigs are biggest opportunity to express ourselves...

    how bout just a 90 pixel limit?! look how tiny it is:

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  • yeah, speaking of fighting systems. i really wish square would grow a pair, and just make a final fantasy game with totally not turn based fighting in it. I mean that huge budget, but with an actual modern engine. I know they have their incredible shrinking diehard fanbase that will never stop whining about anything but the old style, but now that it's 2011 and we have controllers, can we maybe leave behind the fighting system that's basically d&d dice rolling with cutscenes? secret of mana had an awesome fighting system, I don't even want to go into the horrific atrocities that square has committed on that franchise

    sorry for the off topicness, if you start a new topic about rpg's and xenogears I'll continue there tho :)

  • that looks so annoying to program and design levels for.

    really cool though

    and xenogears, damn that was an awesome rpg. I started it twice, and got really far each time, and something stopped me from finishing both times. can't remember what either time

  • I had tried and bought gamemaker a long time ago, and it started slowing down when I tried to do bezier curves, after trying to use less complex equations, it had 0 impact on performance. After further testing I realized it didn't matter if you were just doing 2+2, a few hundred commands was all it took to destroy it.   I think I moved on to other projects, some musical, some animation, and I don't even remember what I had in mind when I did the google search that day, but I think I was about to start trying to learn to program c++ and directx to do it...yeah, I think I was going to learn the darksdk(from darkbasic), and I think I just said, "there's got to be something like game maker, but better", and typed something along the lines of " game making tool" or something, and the rest is history. Bumpmapping?! Pixel shaders?!, physics)!... I knew I had found something special by the time I was done with ghost shooter, but i had no idea how much it'd change everything. Not just from a game design standpoint, but like the course of my life, basically.

    Similarly strange in retrospect is that learning c++ which has similarly opened up new opportunities to pursue was just by the smallest chance. I think I had looked at the sdk tutorial for a moment at one point, had no idea what the hell was going on, and wrote it off as too intimidatingly out of my league, but by chance I asked a question in chat, and soljah boy suggested I try the sdk. I hadn't the slightest consideration of the sdk as an option, and I told soljah boy i knew barely anything about programming, he told me someone who had made a plugin said the same thing, can't remember who or what plugin...but damn. Providence...and by providence I mean dumb luck

  • It would be cool if it posted:

    "I'm different."

  • ...work!!! they actually notify you of a PM until it's read!

    woohoo!!!

  • the post screenshots thread in your creations gets an error when I try to access the last page (80), other pages seem to work find, including 79

  • if I buy a shirt or something from cafepress, and I use a hires design, will it be as high quality as a real shirt as far as looks go, and will the design wash off after 2 washings?

    if not, anyone know of a similar site that does better?

  • fl is a personal favorite. never found anything close. it's like infinitely powerful. you can throw literally hundreds of samples, effects, and vsts on and no slowdown. every feature you could ever want is on there to a beautifully implemented level. workflow is exquisite. loop creation/drum machine levels the competition. piano roll is the best i've seen in anything. automatic beat slicing to extract individual sounds from loops, versatile playlist editor, great recording capabilities. people think it's just for techno, but I've used it for classical, and hiphop, and weird crap of no particular genre. it's the best music program period in my opinion, I use it over cubase type programs even, when I need to do general purpose recording type stuff[/gush]

    sorry, but it's just one of my fav programs of all time

    and eastwest instruments are amazing as well

    the orchestral stuff sounds like a real orchestra, and the choir you can actually type the words you want them to be singing

  • looking great davio, i think it's really awesome that you haven't released it yet now that I think about it. it looked like it was in playable form long ago, so it's clear you're taking this pretty seriously. I think I recall you saying so at one point, but is this planned to be a commercial release?

  • here's an example

    space fires, arrow keys move

    http://dl.dropbox.com/u/1013446/orbitalturret.cap

    the only relevant part is On Space Pressed, and the two actions there (the rest is just there to make it look cooler)

    after I spawn an object, it is picked, and so any subsequent actions within that event for that objecttype, will refer to that specific object.

    The ghost shooter tutorial really is the best intro to construct imo, because it covers all the basics.

  • I don't know, this runs at just under 140 fps on my pc, and it's 25 sprites with 25 pvs each, with each pv of each sprite randomly changing each tick, and all 25 pv's of each sprite accessed each tick.

    i'm pretty sure there's something else causing the slowdown