lucid's Forum Posts

  • k, not familiar with the sound of any of those games, but thanks tom!

  • is there a way we can find out which company they are, or which games they may have worked on, because that would really affect the types of questions I'd ask

  • Not sure. Try run layout instead. One possibility is I've been messing around with my personal copy of sprite plugin and its no longer compatible with the normal one

    I guess let's see if it happens to anyone else.... the exe runs ok?

  • here ya go arsonide. the solution was actually a little more involved than I thought when I first replied

    here?s an exe of an unwrapping planet,

    http://dl.dropbox.com/u/1013446/unwrappingplanetoid.exe

    control the unwrapping of the planet by moving the mouse from left to right

    rotation of the planet that translates to scrolling as it unwraps is possible as well, though it might make more sense to rotate the camera

    this cap requires s, but only for two expressions xoffrot, and yoffrot, and using them is no different than any system expression

    http://dl.dropbox.com/u/1013446/unwrappingplanetoid.cap

    time to get ready for work, but if you want me to break down the math later, let me know

  • quazi's not around often these days luis, but if you're interested in the IK part of it, with the realtime bone movement for the arms - linkmans's IK plugin, and my 's' plugin both have actions to do this automatically. if you still want the cap so you can understand how it works, quazi made a tutorial on how to do IK that should be in the tutorials list thread in the tutorials forum

  • don't have time to test this at the moment, but I would say you have to use pRuntime->GetTypes(...) and then pRuntime->GetTypeInstances(...) for each of the types you get

    then loop through the instances and check instance->info.layer, or pRuntime->GetObjectLayer(...)

    against the desired layer and put each matching object in a vector or list

  • Furry bondage. If you don't want it to be spoken about, don't share it ^^

    all in good fun. and it's not bondage, it's more like a serial killer visitation thing. <font size="1">(it's also not really furry. she's not anthropomorphized into a biped. she's just held in that position by the straightjacket and restraints)</font>

    also, curious. anyone call it con'struct instead of construct',

    as in the noun instead of the verb?   ? I kinda wanted to, but it just didn't roll off the tongue very well.

  • >

    > > I can't have my waffles without that skyrup

    >

    > I find it disturbing that I am slightly aroused by your avatar.

    >

    > ~Sol

    I was too shy to say so but I'm happy to see I'm not the only one.

    seriously guys. stop

    she's mine, and I don't feel comfortable with you guys discussing her like this

  • > I can't have my waffles without that skyrup

    I find it disturbing that I am slightly aroused by your avatar.

    That is all.

    ~Sol

    The sig not doin' it for you?

    and yes, I think Psychopinkiepie is a hottie

  • At work, so no time for a detailed answer, but what you'd have to do is lerp between a line and circle formula.

    If t is a value between 0 and 1, that represents represents the path around the circumference of a circle, or the path along the line from beginning to end where it wraps.

    Then for each point on the perlin plan you get a height value, and use this added to the minimum radius for the circle. Calculate the angle of that point from the circle.

    On the line version angle would just be 0

    Using distance as a factor lerp the two together to get the x and y coordinates of the nonnoised surface, and interpolate the angles to get the correct angle to offset that point in the land from the surface. If none of this makes sense let me know and ill explain in greater detail when I have a chance

    As far as visualization, id say it'd have to be distortmaps

    Tho in my experience on a mass scale like this, its best to modify the sprite plug to take distortion commands from another plugin to avoid the event overhead

  • I can't have my waffles without that skyrup

  • Yeah, regardless of deadeye's deadeyeness.

    Sir uh?

    As in....sir uh....you want to try this game making app?

    No way.   Its scirra with a capital K

  • put them in a family

    let's say green

    block overlaps green

    ---block - do this

    ---green - do that

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  • oh. oops <img src="smileys/smiley9.gif" border="0" align="middle" />

    I just clicked through the new posts thing, didn't bother to double check the forum

  • when you create something it's automatically picked, so just do those actions immediately after it's created

    if this won't work for some reason

    make a function called CreateObject with the function object

    and make the function both create the object, and do whatever it needs to do to them