> I tested again with 1000 4096x4096 sprites, again all moving and rotating, which you presumably wouldn't need for backgrounds, but, still running at well over 100fps.url=https://rapidshare.com/files/2137031696/huge_texture.cap]Here is a link to download my .cap
I have no more than 4 fps. What am I doing wrong?nteresting. I'm getting about 15fps with the sine behavior on all of them, and about 30 without it. I have no idea why one png would render slower than another, especially that much slower, but perhaps one of the more knowledgeable folk around here can enlighten us. In any case, even 30 fps with a workload that insanely exaggerated proves the point that there's more than enough power if you take the time to learn how to use it. You should never design a game that way with 1000 4096x4096 sprites on screen, this isn't just in construct. but if you post something along the lines of "My big background texture causes too much slowdown? How can I make a detailed background?" in help/tech support, someone would explain to you why it doesn't work, and how you can work around it. I fact, I believe I asked a very similar question when I was first starting out here.
As far as 5 shaders and it's contribution to slowdown, I don't know much about them, but I suspect the games that look great use more complex shaders, not necessarily more shaders. CC is limited to PS2.0, perhaps this isn't what you'd want, but I'd suspect most 2d titles, including AAA titles don't have multiple shaders running at all times.
> and you want CC to have an Idea Plugin that uses AI to think of ideas for you? ou just do not want to understand what I'm trying to say. You are just trying to catch me in the incompetence of some technical issues. And that's all.
perhaps, and perhaps my sarcasm was unfounded, but this is the conversation I've been following:
quote]
loot pursuit, yokai, my mantis demo, zotged/daiz's unnamed(?) title, minitroid, towerclimbquote]
I've seen it all. It did not impress me. Too corny.quote]
Harsh Qwary, some of those games are absolutely impressive!quote]
I don?t think so. It may be impressive for showing the Construct's features, but not for major indie projects.quote]
...I wonder what you expect of a 2D game?quote]
Innovative, intelligent and exciting gameplay./quote]I really don't know what you're trying to say. My point is that CC has the power to create any type of 2d title you want. You say not for major indie projects, but you've still yet to specify what it is that CC lacks that you need.
If you have some specific suggestion of what can make it easier, then suggest it, and maybe it can go in a future version.
I could write a list of changes that should be done. But I doubt that my suggestions are necessary to someone.
well, if you don't make the suggestion, it definitely won't make it's way into construct. so what was the point of this thread? I thought you were complaining that development isn't fast enough, but somehow it's changed into a convo that construct just isn't useful enough, and never can be? also, if the feature wouldn't be useful to anyone, why would it be included? if it's useful to you, and only you, that's where you have to use your own creating skills to make construct do it. I guess I may be feeding a parasprite here, but seriously, what are these major missing features you keep alluding to?