lucid's Forum Posts

  • I guess I see about the busy-ness.

    but I also see how it can be very effective, it's like you see a normal page, and realize you can scroll down a little, so you do(it's almost involuntary) and then you keep finding large very informative stuff, so you're all like "whoa, physics?", "facebook", "wow!", etc

  • noticed the first one by accident searching for actual search reasons, tried a few other things, but I think these two are great for scirra exposure, just wanted to share. some great exposure imho

    google search: exe wrapper for html5

    google search: what's the easiest game maker

  • there's this other version of construct in development, not quite as stable, but more fully featured, and exports to exe. it's called construct classic. you can learn more about it here, and download the latest version here.

    while a desktop exporter of some kind is most likely in the cards for c2, and would be supremely awesome given c2's ide stability, it would probably be premature to begin on one now, and slow down c2 development before it's even fully featured.

    at the current time construct classic has more plugins, can use pixel shaders, and can have 1000's of objects on screen with no slowdown. it uses dx9 hardware accelerated graphics, and runs natively on windows, and is fully open source, so you can add any missing features you like. you can probably download it and get your game up and running in less time than it takes to beat a dead horse.

  • kayin, Metal_X,@davioware, and anyone else with crashing caps on layout switches.   thanks to R0J0hound in the other recent crash thread, I now know that an OR condition during a transition can cause crashes. I've done a little forum searching, and apparently xaudio playing during a layout change causes crashes, and having the No Serialize attribute sometimes alleviates crashes. If anyone who has a crashing cap can try removing any of those conditions(conditions meaning circumstances, not construct conditions) see if it fixes it, or if anyone else remembers any little nuggets about what types of things cause or fix these crashes, when I have more time I'll look into it.

    Another question that might help narrow things down if someone has noticed, when it crashes with a transition, does it crash right when the transition should begin? or after it's complete?

  • what danny said. Also wanted to add, I doubt html5 is a passing fad. html is the basis for everything on the web, and has been since the beginning. I don't see any browsers (mobile or desktop) reverting back to not supporting the latest version of html, but I do however see several different browsers all competing in this new arena for speed, where there's plenty of room for improvement.

    also, the detailed answer to your question is here.

    edit: I agree with trevor10. I don't see it being possible to create in the near future, but I do hope the edk arrives before the next exporter. it's something I would definitely be interested in trying my hand at. We could even create open source community exporter projects, recruiting several forum members to work on different parts of an exporter

  • yes,

    here's a little more info on it. The quote at the bottom has the more basic info.

    the short answer is yes, int the final version you'll be able to export your animation to sequential pngs, but it's made for a more powerful purpose. in a nutshell it will allow you to create an animated character from a collection of images, and at runtime construct classic(and eventually construct 2) will be able to load your characters, and arrange the multiple images in realtime, saving immense amounts of vram. This makes it possible to create larger, much more smoothly animated characters than traditional sprites, while at the same time using less gfx card power.

    it has a number of other useful features, like character maps, that allow you to add custom items like shields and armor, and control their visibility at runtime, while these alternate costumes and such, won't require you to reanimate your character. Sound effects that can be controlled by your animation, pinpointing exactly which frame a sounds should play, and animatable actionpoints, which are like imagepoints in regular sprites, and an unlimited amount of hitboxes on a perframe basis, for things like fighting and action games, where you want to know not only that a collision took place, but also where on the character a collision took place. Also animatable variables that change based on where in an animation you are, or what animation you're on, etc.

    longer term plans include freely deformable images, 2d bone skinning(some old proof of concept/prototype vids here) like ubi-art framework. Also procedural animation to allow dynamic animation to be generated on the fly, which when combined with the freely deforming sprites, will allow you to have dynamic characters, where each one looks and behaves differently than every other character, and characters who animate differently based on whatever variables you like, such as emotion, or fatigue.

    There's lots more to it, but I'm off to code some more! the next update is long overdue, and I'm working very hard to release it as soon as possible

  • Thanks.

    But i think,you forgot something...

    <img src="http://i.imm.io/g8c8.png" border="0" />

    I guess at one point there was going to be a text object added, but the unusable 'A' button is an old feature present on previous versions.

    If I install this over r1.2 it will work correct right?...

    yes.

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  • no problem, and if you can reproduce the error on a smaller cap, that would be very helpful.

  • np

    hmm, it still doesn't get an error for me, when I paste a panel from a family. if it's a crash on some pc's, I'd like to fix it at some point. if you get a chance, redownload the link, it pastes the family now. see if that gives you the error. thanks!

  • link is 404'd for me. I can't download

    i like it

    Soccer rulez !! :Djust a note, not sure if this is a soccer or football game, but I saw the CAPS - Shift post, so I thought I'd point it out.

    though most countries call what americans call "soccer", "football", and what americans call "football", they call "american football", most americans don't know this, and I'm not sure what they call it in other english speaking places like UK or Australia. so, not sure who the primary intended english audience will be, but just a heads up, in case it's relevant :)

  • i think programming is accurate, but coding is not. though coding is programming, not all programming is coding, in the same way all squares are rectangles, but not all rectangles are squares. coding is the process of writing code. i definitely see how eventing is a form of programming, but it's most certainly not a form coding.

  • thanks tulamide. apparently there is more than one problem with the layout changing then. Because there are still crashes without transitions on certain caps.

  • can you tell me which event numbers are actually involved in moving the units, please? I ran it once, and switched back and forth like 20 times moving the guy each time and nothing. Every time I've ran it since, it crashes as you said it would

  • this happens even on a blank cap?

    this cap works fine for me:

    paneltocanvas

  • actually all crashes are bugs, but yeah, doesn't help us solve the layout thing.